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SDL_GetGamepadConnectionState

Function SDL_GetGamepadConnectionState 

Source
pub unsafe extern "C" fn SDL_GetGamepadConnectionState(
    gamepad: *mut SDL_Gamepad,
) -> SDL_JoystickConnectionState
Expand description

Get the connection state of a gamepad.

Parameter: gamepad the gamepad object to query. Returns: the connection state on success or SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError() for more information.

Thread Safety: It is safe to call this function from any thread.

Available Since: This function is available since SDL 3.2.0.