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SDL_CreateGPUSampler

Function SDL_CreateGPUSampler 

Source
pub unsafe extern "C" fn SDL_CreateGPUSampler(
    device: *mut SDL_GPUDevice,
    createinfo: *const SDL_GPUSamplerCreateInfo,
) -> *mut SDL_GPUSampler
Expand description

Creates a sampler object to be used when binding textures in a graphics workflow.

There are optional properties that can be provided through props. These are the supported properties:

  • SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING: a name that can be displayed in debugging tools.

Parameter: device a GPU Context. Parameter: createinfo a struct describing the state of the sampler to create. Returns: a sampler object on success, or NULL on failure; call SDL_GetError() for more information.

Available Since: This function is available since SDL 3.2.0.

See Also: SDL_BindGPUVertexSamplers See Also: SDL_BindGPUFragmentSamplers See Also: SDL_ReleaseGPUSampler