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InputDeviceRegistration

Struct InputDeviceRegistration 

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pub struct InputDeviceRegistration<'a> { /* private fields */ }
Expand description

Fully described raw registration whose callback invariants were established by an audited upper layer.

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impl<'a> InputDeviceRegistration<'a>

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pub unsafe fn new( name: &'a CStr, display_name: &'a CStr, device_type: InputDeviceType, inputs: &'a [InputDeviceInput<'a>], callback_context: *mut c_void, active_callback: Option<ScsInputActiveCallback>, event_callback: ScsInputEventCallback, ) -> SdkResult<Self>

Creates a device registration for one initialization-scoped SDK call.

§Errors

Returns SdkError::InvalidParameter when the input slice is empty, exceeds InputIndex::MAX_COUNT, or cannot be represented by the raw SDK count field.

§Safety

callback_context must remain valid for every callback until SCS has automatically unregistered the device before scs_input_shutdown. Both callbacks must contain panics, obey the game-main-thread contract, and validate every foreign pointer before dereferencing it.

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