pub struct InputGameInfo { /* private fields */ }Expand description
Owned identity and input-specific version of the loading game.
Implementations§
Source§impl InputGameInfo
impl InputGameInfo
Sourcepub const fn version(&self) -> InputGameVersion
pub const fn version(&self) -> InputGameVersion
Game-specific Input API version, separate from telemetry schema.
Trait Implementations§
Source§impl Clone for InputGameInfo
impl Clone for InputGameInfo
Source§fn clone(&self) -> InputGameInfo
fn clone(&self) -> InputGameInfo
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for InputGameInfo
impl Debug for InputGameInfo
impl Eq for InputGameInfo
Source§impl PartialEq for InputGameInfo
impl PartialEq for InputGameInfo
impl StructuralPartialEq for InputGameInfo
Auto Trait Implementations§
impl Freeze for InputGameInfo
impl RefUnwindSafe for InputGameInfo
impl Send for InputGameInfo
impl Sync for InputGameInfo
impl Unpin for InputGameInfo
impl UnsafeUnpin for InputGameInfo
impl UnwindSafe for InputGameInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more