pub struct InputGameCompatibility { /* private fields */ }Expand description
Minimum Input API game version required for one recognized game.
Implementations§
Source§impl InputGameCompatibility
impl InputGameCompatibility
Sourcepub const fn new(game: Game, minimum_version: InputGameVersion) -> Self
pub const fn new(game: Game, minimum_version: InputGameVersion) -> Self
Declares one recognized game and its oldest accepted Input API version.
Sourcepub const fn minimum_version(self) -> InputGameVersion
pub const fn minimum_version(self) -> InputGameVersion
Oldest accepted game-specific Input API version.
Trait Implementations§
Source§impl Clone for InputGameCompatibility
impl Clone for InputGameCompatibility
Source§fn clone(&self) -> InputGameCompatibility
fn clone(&self) -> InputGameCompatibility
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for InputGameCompatibility
Source§impl Debug for InputGameCompatibility
impl Debug for InputGameCompatibility
impl Eq for InputGameCompatibility
Source§impl PartialEq for InputGameCompatibility
impl PartialEq for InputGameCompatibility
impl StructuralPartialEq for InputGameCompatibility
Auto Trait Implementations§
impl Freeze for InputGameCompatibility
impl RefUnwindSafe for InputGameCompatibility
impl Send for InputGameCompatibility
impl Sync for InputGameCompatibility
impl Unpin for InputGameCompatibility
impl UnsafeUnpin for InputGameCompatibility
impl UnwindSafe for InputGameCompatibility
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more