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GameInfo

Struct GameInfo 

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pub struct GameInfo { /* private fields */ }
Expand description

Owned identity of the game which loaded the plugin.

SCS only promises that the original C strings remain live during the initialization call. The framework copies them so every later callback can inspect the same metadata without extending a foreign pointer’s lifetime.

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impl GameInfo

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pub fn name(&self) -> &str

Human-facing game name supplied by the SDK as Rust text.

Invalid UTF-8 is replaced during initialization because the foreign allocation ceases to be valid when that call returns.

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pub fn id(&self) -> &str

Stable textual identifier such as eut2 or ats.

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pub const fn kind(&self) -> Game

Typed classification of the game identifier.

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pub const fn schema_version(&self) -> GameSchemaVersion

Game-specific telemetry schema supplied by the SDK.

This does not represent the telemetry API ABI or the public game patch.

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pub const fn minimum_schema_for( &self, availability: GameSchemaAvailability, ) -> Option<GameSchemaVersion>

Resolves one SDK descriptor, association, capability, or value history entry for the detected game.

Unknown game IDs return None: ETS2 and ATS use independent schema histories, so applying either known game’s minimum to a third game would silently invent compatibility evidence.

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pub const fn supports(&self, availability: GameSchemaAvailability) -> bool

Whether the detected game schema satisfies one official availability record within the same schema-major family.

This is the same policy used by runtime registration preflight. It is public so application diagnostics and schema-driven UI can query channel, association, and enum-value history without reimplementing version or game-kind matching.

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impl Clone for GameInfo

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fn clone(&self) -> GameInfo

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameInfo

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for GameInfo

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impl PartialEq for GameInfo

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fn eq(&self, other: &GameInfo) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for GameInfo

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.