pub struct MultiResourcePool {
pub handle: ObjectStubHandle,
}
Fields§
§handle: ObjectStubHandle
Implementations§
Source§impl MultiResourcePool
impl MultiResourcePool
pub fn contribute( &mut self, buckets: Vec<FungibleBucket>, ) -> (FungibleBucket, Vec<FungibleBucket>)
pub fn redeem(&mut self, bucket: FungibleBucket) -> Vec<FungibleBucket>
pub fn protected_deposit(&mut self, bucket: FungibleBucket)
pub fn protected_withdraw( &mut self, resource_address: ResourceAddress, amount: Decimal, withdraw_strategy: WithdrawStrategy, ) -> FungibleBucket
pub fn get_redemption_value( &self, amount_of_pool_units: Decimal, ) -> IndexMap<ResourceAddress, Decimal>
pub fn get_vault_amounts(&self) -> IndexMap<ResourceAddress, Decimal>
Trait Implementations§
Source§impl Clone for MultiResourcePool
impl Clone for MultiResourcePool
Source§fn clone(&self) -> MultiResourcePool
fn clone(&self) -> MultiResourcePool
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for MultiResourcePool
impl Debug for MultiResourcePool
Source§impl HasStub for MultiResourcePool
impl HasStub for MultiResourcePool
type Stub = MultiResourcePool
Source§impl HasTypeInfo for MultiResourcePool
impl HasTypeInfo for MultiResourcePool
const PACKAGE_ADDRESS: Option<PackageAddress>
const BLUEPRINT_NAME: &'static str = "MultiResourcePool"
const OWNED_TYPE_NAME: &'static str = "OwnedMultiResourcePool"
const GLOBAL_TYPE_NAME: &'static str = "GlobalMultiResourcePool"
fn blueprint_id() -> BlueprintId
Source§impl ObjectStub for MultiResourcePool
impl ObjectStub for MultiResourcePool
type AddressType = ComponentAddress
fn new(handle: ObjectStubHandle) -> Self
fn handle(&self) -> &ObjectStubHandle
fn call<A: ScryptoEncode, T: ScryptoDecode>(&self, method: &str, args: &A) -> T
fn call_ignore_rtn<A: ScryptoEncode>(&self, method: &str, args: &A)
fn call_raw<T: ScryptoDecode>(&self, method: &str, args: Vec<u8>) -> T
fn instance_of(&self, blueprint_id: &BlueprintId) -> bool
fn blueprint_id(&self) -> BlueprintId
Source§impl PartialEq for MultiResourcePool
impl PartialEq for MultiResourcePool
impl Copy for MultiResourcePool
impl Eq for MultiResourcePool
impl StructuralPartialEq for MultiResourcePool
Auto Trait Implementations§
impl Freeze for MultiResourcePool
impl RefUnwindSafe for MultiResourcePool
impl Send for MultiResourcePool
impl Sync for MultiResourcePool
impl Unpin for MultiResourcePool
impl UnwindSafe for MultiResourcePool
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T, U> ContextualTryInto<U> for Twhere
U: ContextualTryFrom<T>,
impl<T, U> ContextualTryInto<U> for Twhere
U: ContextualTryFrom<T>,
type Error = <U as ContextualTryFrom<T>>::Error
type Context = <U as ContextualTryFrom<T>>::Context
fn contextual_try_into( self, context: &<U as ContextualTryFrom<T>>::Context, ) -> Result<U, <U as ContextualTryFrom<T>>::Error>
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.