pub struct NodeVisibility(pub BTreeSet<Visibility>);
Tuple Fields§
§0: BTreeSet<Visibility>
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Source§impl NodeVisibility
impl NodeVisibility
Sourcepub fn is_visible(&self) -> bool
pub fn is_visible(&self) -> bool
Note that system may enforce further constraints on this. For instance, system currently only allows substates of actor, actor’s outer object, and any visible key value store.
pub fn can_be_invoked(&self, direct_access: bool) -> bool
pub fn can_be_referenced_in_substate(&self) -> bool
pub fn is_global(&self) -> bool
pub fn reference_origin(&self, node_id: NodeId) -> Option<ReferenceOrigin>
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impl Freeze for NodeVisibility
impl RefUnwindSafe for NodeVisibility
impl Send for NodeVisibility
impl Sync for NodeVisibility
impl Unpin for NodeVisibility
impl UnwindSafe for NodeVisibility
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