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Kernel

Struct Kernel 

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pub struct Kernel { /* private fields */ }
Expand description

A compiled GPU compute kernel, ready for repeated dispatch.

Created via [Device::compile]. Holds all GPU objects needed to dispatch a shader — SPIR-V, Vulkan pipeline, layouts — so that repeated dispatches skip compilation entirely.

§Example

let kernel = gpu.compile(SHADER_SRC)?;
for batch in &batches {
    gpu.run(&kernel, &[&batch.input, &batch.output], batch.len)?;
}

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impl Kernel

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pub const fn binding_count(&self) -> usize

Number of buffer bindings the shader expects.

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pub fn entry_point(&self) -> &str

The entry point name compiled into this kernel.

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pub const fn workgroup_size(&self) -> [u32; 3]

Workgroup size [x, y, z] declared in the shader.

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impl Debug for Kernel

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.