pub struct EncodedRoomTerrain {
pub _id: String,
pub room: String,
pub terrain: String,
pub type: String,
}Expand description
编码后的房间地形
Fields§
§_id: String§room: String§terrain: Stringterrain is a string of digits, giving the terrain left-to-right and top-to-bottom. 0: plain, 1: wall, 2: swamp, 3: also wall
type: Stringtype 固定为 terrain
Trait Implementations§
Source§impl Debug for EncodedRoomTerrain
impl Debug for EncodedRoomTerrain
Source§impl<'de> Deserialize<'de> for EncodedRoomTerrain
impl<'de> Deserialize<'de> for EncodedRoomTerrain
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for EncodedRoomTerrain
impl RefUnwindSafe for EncodedRoomTerrain
impl Send for EncodedRoomTerrain
impl Sync for EncodedRoomTerrain
impl Unpin for EncodedRoomTerrain
impl UnwindSafe for EncodedRoomTerrain
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more