pub struct RoomTerrainData {
pub base_data: BaseData,
pub terrain: Option<Vec<RoomTerrain>>,
}Expand description
房间地形数据
Fields§
§base_data: BaseData§terrain: Option<Vec<RoomTerrain>>Trait Implementations§
Source§impl Debug for RoomTerrainData
impl Debug for RoomTerrainData
Source§impl<'de> Deserialize<'de> for RoomTerrainData
impl<'de> Deserialize<'de> for RoomTerrainData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RoomTerrainData
impl RefUnwindSafe for RoomTerrainData
impl Send for RoomTerrainData
impl Sync for RoomTerrainData
impl Unpin for RoomTerrainData
impl UnwindSafe for RoomTerrainData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more