pub struct RoomTerrain {
pub room: String,
pub x: i32,
pub y: i32,
pub type: String,
}Expand description
房间地形
Fields§
§room: String§x: i32§y: i32§type: String地形类型, “swamp” | “wall”
Trait Implementations§
Source§impl Debug for RoomTerrain
impl Debug for RoomTerrain
Source§impl<'de> Deserialize<'de> for RoomTerrain
impl<'de> Deserialize<'de> for RoomTerrain
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RoomTerrain
impl RefUnwindSafe for RoomTerrain
impl Send for RoomTerrain
impl Sync for RoomTerrain
impl Unpin for RoomTerrain
impl UnwindSafe for RoomTerrain
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more