pub enum AttackableObject {
Show 20 variants Creep(Creep), PowerCreep(PowerCreep), StructureContainer(StructureContainer), StructureExtension(StructureExtension), StructureExtractor(StructureExtractor), StructureFactory(StructureFactory), StructureInvaderCore(StructureInvaderCore), StructureLab(StructureLab), StructureLink(StructureLink), StructureNuker(StructureNuker), StructureObserver(StructureObserver), StructurePowerBank(StructurePowerBank), StructurePowerSpawn(StructurePowerSpawn), StructureRampart(StructureRampart), StructureRoad(StructureRoad), StructureSpawn(StructureSpawn), StructureStorage(StructureStorage), StructureTerminal(StructureTerminal), StructureTower(StructureTower), StructureWall(StructureWall),
}

Variants§

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Creep(Creep)

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PowerCreep(PowerCreep)

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StructureContainer(StructureContainer)

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StructureExtension(StructureExtension)

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StructureExtractor(StructureExtractor)

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StructureFactory(StructureFactory)

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StructureInvaderCore(StructureInvaderCore)

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StructureLab(StructureLab)

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StructureNuker(StructureNuker)

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StructureObserver(StructureObserver)

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StructurePowerBank(StructurePowerBank)

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StructurePowerSpawn(StructurePowerSpawn)

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StructureRampart(StructureRampart)

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StructureRoad(StructureRoad)

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StructureSpawn(StructureSpawn)

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StructureStorage(StructureStorage)

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StructureTerminal(StructureTerminal)

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StructureTower(StructureTower)

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StructureWall(StructureWall)

Trait Implementations§

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impl AsRef<RoomObject> for AttackableObject

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fn as_ref(&self) -> &RoomObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl From<AttackableObject> for RoomObject

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fn from(attackable: AttackableObject) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> HasPosition for T
where T: AsRef<RoomObject>,

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fn pos(&self) -> Position

Position of the object.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> RoomObjectProperties for T
where T: AsRef<RoomObject>,

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fn effects(&self) -> Vec<Effect>

Effects applied to the object. Read more
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fn effects_raw(&self) -> Option<Array>

Effects applied to the object. Read more
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fn room(&self) -> Option<Room>

A link to the room that the object is currently in, or None if the object is a power creep not spawned on the current shard, or a flag or construction site not in a visible room. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.