[−][src]Trait screeps::objects::HasId
Trait covering all objects with an id.
Provided methods
fn untyped_id(&self) -> RawObjectId
Retrieves this object's id as an untyped, packed value.
This has no major differences from HasId::id
except for the return
value not being typed by the kind of thing it points to. As the type of
an ObjectId
can be freely changed, that isn't a big deal.
fn id(&self) -> ObjectId<Self> where
Self: Sized,
Self: Sized,
Retrieves this object's id as a typed, packed value.
This can be helpful for use with game::get_object_typed
, as it
will force rust to infer the proper return type.
If an ID without these protections is needed, use HasId::untyped_id
,
or RawObjectId::from(x.id())
.
Note that the ID returned is also stored as a packed, 12-byte value on the stack, so it's fairly efficient to move and copy around.