type Item
fn convert_and_check_items(reference: Value) -> Vec<Self::Item>
fn look_code(&self) -> Look
impl LookConstant for CONSTRUCTION_SITES
[src]type Item = ConstructionSite
fn convert_and_check_items(reference: Value) -> Vec<Self::Item>
[src]fn look_code(&self) -> Look
[src]impl LookConstant for CREEPS
[src]type Item = Creep
fn convert_and_check_items(reference: Value) -> Vec<Self::Item>
[src]fn look_code(&self) -> Look
[src]impl LookConstant for ENERGY
[src]type Item = Resource
fn convert_and_check_items(reference: Value) -> Vec<Self::Item>
[src]fn look_code(&self) -> Look
[src]impl LookConstant for FLAGS
[src]type Item = Flag
fn convert_and_check_items(reference: Value) -> Vec<Self::Item>
[src]fn look_code(&self) -> Look
[src]impl LookConstant for MINERALS
[src]type Item = Mineral
fn convert_and_check_items(reference: Value) -> Vec<Self::Item>
[src]fn look_code(&self) -> Look
[src]impl LookConstant for NUKES
[src]type Item = Nuke
fn convert_and_check_items(reference: Value) -> Vec<Self::Item>
[src]fn look_code(&self) -> Look
[src]impl LookConstant for POWER_CREEPS
[src]type Item = PowerCreep
fn convert_and_check_items(reference: Value) -> Vec<Self::Item>
[src]fn look_code(&self) -> Look
[src]impl LookConstant for RESOURCES
[src]type Item = Resource
fn convert_and_check_items(reference: Value) -> Vec<Self::Item>
[src]fn look_code(&self) -> Look
[src]impl LookConstant for SOURCES
[src]type Item = Source
fn convert_and_check_items(reference: Value) -> Vec<Self::Item>
[src]fn look_code(&self) -> Look
[src]impl LookConstant for STRUCTURES
[src]type Item = Structure
fn convert_and_check_items(reference: Value) -> Vec<Self::Item>
[src]fn look_code(&self) -> Look
[src]impl LookConstant for TERRAIN
[src]type Item = Terrain
fn convert_and_check_items(reference: Value) -> Vec<Self::Item>
[src]fn look_code(&self) -> Look
[src]impl LookConstant for TOMBSTONES
[src]