pub struct Score { /* private fields */ }seasonal-season-10 only.Expand description
An reference to a javascript object representing a Score, which
appears randomly around the map and adds to your score when stepped on
by one of your creeps.
Implementations§
Source§impl Score
impl Score
Methods from Deref<Target = RoomObject>§
Sourcepub fn js_pos(&self) -> RoomPosition
pub fn js_pos(&self) -> RoomPosition
Gets the RoomPosition of an object, which is a reference to an
object in the javascript heap. In most cases, you’ll likely want a
native Position instead of using this function (see
HasPosition::pos), there may be cases where this can provide
some slight performance benefits due to reducing object churn in the js
heap, so this is kept public.
Methods from Deref<Target = JsValue>§
pub const NULL: JsValue
pub const UNDEFINED: JsValue
pub const TRUE: JsValue
pub const FALSE: JsValue
Sourcepub fn as_f64(&self) -> Option<f64>
pub fn as_f64(&self) -> Option<f64>
Returns the f64 value of this JS value if it’s an instance of a
number.
If this JS value is not an instance of a number then this returns
None.
Sourcepub fn as_string(&self) -> Option<String>
pub fn as_string(&self) -> Option<String>
If this JS value is a string value, this function copies the JS string
value into Wasm linear memory, encoded as UTF-8, and returns it as a
Rust String.
To avoid the copying and re-encoding, consider the
JsString::try_from() function from js-sys
instead.
If this JS value is not an instance of a string or if it’s not valid
utf-8 then this returns None.
§UTF-16 vs UTF-8
JavaScript strings in general are encoded as UTF-16, but Rust strings
are encoded as UTF-8. This can cause the Rust string to look a bit
different than the JS string sometimes. For more details see the
documentation about the str type which contains a few
caveats about the encodings.
Sourcepub fn as_bool(&self) -> Option<bool>
pub fn as_bool(&self) -> Option<bool>
Returns the bool value of this JS value if it’s an instance of a
boolean.
If this JS value is not an instance of a boolean then this returns
None.
Sourcepub fn is_undefined(&self) -> bool
pub fn is_undefined(&self) -> bool
Tests whether this JS value is undefined
Sourcepub fn is_null_or_undefined(&self) -> bool
pub fn is_null_or_undefined(&self) -> bool
Tests whether this JS value is null or undefined
Sourcepub fn is_function(&self) -> bool
pub fn is_function(&self) -> bool
Tests whether the type of this JS value is function.
Sourcepub fn js_in(&self, obj: &JsValue) -> bool
pub fn js_in(&self, obj: &JsValue) -> bool
Applies the binary in JS operator on the two JsValues.
Sourcepub fn loose_eq(&self, other: &JsValue) -> bool
pub fn loose_eq(&self, other: &JsValue) -> bool
Compare two JsValues for equality, using the == operator in JS.
Sourcepub fn unsigned_shr(&self, rhs: &JsValue) -> u32
pub fn unsigned_shr(&self, rhs: &JsValue) -> u32
Applies the binary >>> JS operator on the two JsValues.
Sourcepub fn checked_div(&self, rhs: &JsValue) -> JsValue
pub fn checked_div(&self, rhs: &JsValue) -> JsValue
Applies the binary / JS operator on two JsValues, catching and returning any RangeError thrown.
Sourcepub fn pow(&self, rhs: &JsValue) -> JsValue
pub fn pow(&self, rhs: &JsValue) -> JsValue
Applies the binary ** JS operator on the two JsValues.
Sourcepub fn lt(&self, other: &JsValue) -> bool
pub fn lt(&self, other: &JsValue) -> bool
Applies the binary < JS operator on the two JsValues.
Sourcepub fn le(&self, other: &JsValue) -> bool
pub fn le(&self, other: &JsValue) -> bool
Applies the binary <= JS operator on the two JsValues.
Sourcepub fn ge(&self, other: &JsValue) -> bool
pub fn ge(&self, other: &JsValue) -> bool
Applies the binary >= JS operator on the two JsValues.
Sourcepub fn gt(&self, other: &JsValue) -> bool
pub fn gt(&self, other: &JsValue) -> bool
Applies the binary > JS operator on the two JsValues.
Sourcepub fn unchecked_into_f64(&self) -> f64
pub fn unchecked_into_f64(&self) -> f64
Applies the unary + JS operator on a JsValue. Can throw.
Trait Implementations§
Source§impl AsRef<RoomObject> for Score
impl AsRef<RoomObject> for Score
Source§fn as_ref(&self) -> &RoomObject
fn as_ref(&self) -> &RoomObject
Source§impl CanDecay for Score
impl CanDecay for Score
Source§fn ticks_to_decay(&self) -> u32
fn ticks_to_decay(&self) -> u32
Source§impl Deref for Score
impl Deref for Score
Source§type Target = RoomObject
type Target = RoomObject
Source§fn deref(&self) -> &RoomObject
fn deref(&self) -> &RoomObject
Source§impl ErasableGeneric for Score
impl ErasableGeneric for Score
Source§impl From<Score> for RoomObject
impl From<Score> for RoomObject
Source§fn from(obj: Score) -> RoomObject
fn from(obj: Score) -> RoomObject
Source§impl FromWasmAbi for Score
impl FromWasmAbi for Score
Source§impl HasId for Score
impl HasId for Score
Source§fn js_raw_id(&self) -> JsString
fn js_raw_id(&self) -> JsString
Source§fn id(&self) -> ObjectId<Self>where
Self: Sized,
fn id(&self) -> ObjectId<Self>where
Self: Sized,
Source§fn raw_id(&self) -> RawObjectId
fn raw_id(&self) -> RawObjectId
Source§fn js_id(&self) -> JsObjectId<Self>where
Self: Sized,
fn js_id(&self) -> JsObjectId<Self>where
Self: Sized,
Source§impl<'a> IntoWasmAbi for &'a Score
impl<'a> IntoWasmAbi for &'a Score
Source§impl IntoWasmAbi for Score
impl IntoWasmAbi for Score
Source§impl JsCast for Score
impl JsCast for Score
Source§fn instanceof(val: &JsValue) -> bool
fn instanceof(val: &JsValue) -> bool
instanceof check to see whether the JsValue
provided is an instance of this type. Read moreSource§fn unchecked_from_js(val: JsValue) -> Self
fn unchecked_from_js(val: JsValue) -> Self
Source§fn unchecked_from_js_ref(val: &JsValue) -> &Self
fn unchecked_from_js_ref(val: &JsValue) -> &Self
Source§fn has_type<T>(&self) -> boolwhere
T: JsCast,
fn has_type<T>(&self) -> boolwhere
T: JsCast,
T. Read moreSource§fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
T. Read moreSource§fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
T. Read moreSource§fn unchecked_into<T>(self) -> Twhere
T: JsCast,
fn unchecked_into<T>(self) -> Twhere
T: JsCast,
Source§fn unchecked_ref<T>(&self) -> &Twhere
T: JsCast,
fn unchecked_ref<T>(&self) -> &Twhere
T: JsCast,
Source§impl LongRefFromWasmAbi for Score
impl LongRefFromWasmAbi for Score
Source§impl OptionFromWasmAbi for Score
impl OptionFromWasmAbi for Score
Source§impl<'a> OptionIntoWasmAbi for &'a Score
impl<'a> OptionIntoWasmAbi for &'a Score
Source§impl OptionIntoWasmAbi for Score
impl OptionIntoWasmAbi for Score
Source§impl RefFromWasmAbi for Score
impl RefFromWasmAbi for Score
Source§type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
Self are recovered from.Source§type Anchor = ManuallyDrop<Score>
type Anchor = ManuallyDrop<Score>
Self for the duration of the
invocation of the function that has an &Self parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous.impl UpcastFrom<Score> for JsOption<RoomObject>
impl UpcastFrom<Score> for JsOption<Score>
impl UpcastFrom<Score> for JsValue
impl UpcastFrom<Score> for RoomObject
impl UpcastFrom<Score> for Score
Auto Trait Implementations§
impl Freeze for Score
impl RefUnwindSafe for Score
impl Send for Score
impl Sync for Score
impl Unpin for Score
impl UnsafeUnpin for Score
impl UnwindSafe for Score
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> HasPosition for Twhere
T: AsRef<RoomObject>,
impl<T> HasPosition for Twhere
T: AsRef<RoomObject>,
impl<T> JsGeneric for T
Source§impl<T> MaybeHasId for Twhere
T: HasId,
impl<T> MaybeHasId for Twhere
T: HasId,
Source§fn try_js_raw_id(&self) -> Option<JsString>
fn try_js_raw_id(&self) -> Option<JsString>
None if the object doesn’t currently
have an ID.Source§fn try_id(&self) -> Option<ObjectId<Self>>where
Self: Sized,
fn try_id(&self) -> Option<ObjectId<Self>>where
Self: Sized,
None if the
object doesn’t currently have an ID.Source§fn try_raw_id(&self) -> Option<RawObjectId>
fn try_raw_id(&self) -> Option<RawObjectId>
None if the object doesn’t currently have an ID.Source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
Source§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
IntoWasmAbi::AbiSource§fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
IntoWasmAbi::into_abi, except that it may throw and never
return in the case of Err.