Struct screeps::objects::RoomObject  
source · pub struct RoomObject { /* private fields */ }Expand description
Parent class for all objects in rooms in the game world.
Implementations§
source§impl RoomObject
 
impl RoomObject
sourcepub fn js_pos(&self) -> RoomPosition
 
pub fn js_pos(&self) -> RoomPosition
Gets the RoomPosition of an object, which is a reference to an
object in the javascript heap. In most cases, you’ll likely want a
native Position instead of using this function (see
HasPosition::pos), there may be cases where this can provide
some slight performance benefits due to reducing object churn in the js
heap, so this is kept public.
Methods from Deref<Target = JsValue>§
pub const NULL: JsValue = _
pub const UNDEFINED: JsValue = _
pub const TRUE: JsValue = _
pub const FALSE: JsValue = _
sourcepub fn as_f64(&self) -> Option<f64>
 
pub fn as_f64(&self) -> Option<f64>
Returns the f64 value of this JS value if it’s an instance of a
number.
If this JS value is not an instance of a number then this returns
None.
sourcepub fn as_string(&self) -> Option<String>
 Available on crate feature std only.
pub fn as_string(&self) -> Option<String>
std only.If this JS value is a string value, this function copies the JS string
value into wasm linear memory, encoded as UTF-8, and returns it as a
Rust String.
To avoid the copying and re-encoding, consider the
JsString::try_from() function from js-sys
instead.
If this JS value is not an instance of a string or if it’s not valid
utf-8 then this returns None.
UTF-16 vs UTF-8
JavaScript strings in general are encoded as UTF-16, but Rust strings
are encoded as UTF-8. This can cause the Rust string to look a bit
different than the JS string sometimes. For more details see the
documentation about the str type which contains a few
caveats about the encodings.
sourcepub fn as_bool(&self) -> Option<bool>
 
pub fn as_bool(&self) -> Option<bool>
Returns the bool value of this JS value if it’s an instance of a
boolean.
If this JS value is not an instance of a boolean then this returns
None.
sourcepub fn is_undefined(&self) -> bool
 
pub fn is_undefined(&self) -> bool
Tests whether this JS value is undefined
sourcepub fn is_function(&self) -> bool
 
pub fn is_function(&self) -> bool
Tests whether the type of this JS value is function.
sourcepub fn js_in(&self, obj: &JsValue) -> bool
 
pub fn js_in(&self, obj: &JsValue) -> bool
Applies the binary in JS operator on the two JsValues.
sourcepub fn loose_eq(&self, other: &JsValue) -> bool
 
pub fn loose_eq(&self, other: &JsValue) -> bool
Compare two JsValues for equality, using the == operator in JS.
sourcepub fn unsigned_shr(&self, rhs: &JsValue) -> u32
 
pub fn unsigned_shr(&self, rhs: &JsValue) -> u32
Applies the binary >>> JS operator on the two JsValues.
sourcepub fn checked_div(&self, rhs: &JsValue) -> JsValue
 
pub fn checked_div(&self, rhs: &JsValue) -> JsValue
Applies the binary / JS operator on two JsValues, catching and returning any RangeError thrown.
sourcepub fn pow(&self, rhs: &JsValue) -> JsValue
 
pub fn pow(&self, rhs: &JsValue) -> JsValue
Applies the binary ** JS operator on the two JsValues.
sourcepub fn lt(&self, other: &JsValue) -> bool
 
pub fn lt(&self, other: &JsValue) -> bool
Applies the binary < JS operator on the two JsValues.
sourcepub fn le(&self, other: &JsValue) -> bool
 
pub fn le(&self, other: &JsValue) -> bool
Applies the binary <= JS operator on the two JsValues.
sourcepub fn ge(&self, other: &JsValue) -> bool
 
pub fn ge(&self, other: &JsValue) -> bool
Applies the binary >= JS operator on the two JsValues.
sourcepub fn gt(&self, other: &JsValue) -> bool
 
pub fn gt(&self, other: &JsValue) -> bool
Applies the binary > JS operator on the two JsValues.
sourcepub fn unchecked_into_f64(&self) -> f64
 
pub fn unchecked_into_f64(&self) -> f64
Applies the unary + JS operator on a JsValue. Can throw.
Trait Implementations§
source§impl AsRef<JsValue> for RoomObject
 
impl AsRef<JsValue> for RoomObject
source§impl AsRef<RoomObject> for AttackableObject
 
impl AsRef<RoomObject> for AttackableObject
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for ConstructionSite
 
impl AsRef<RoomObject> for ConstructionSite
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for Creep
 
impl AsRef<RoomObject> for Creep
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for Deposit
 
impl AsRef<RoomObject> for Deposit
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for Flag
 
impl AsRef<RoomObject> for Flag
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for Mineral
 
impl AsRef<RoomObject> for Mineral
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for Nuke
 
impl AsRef<RoomObject> for Nuke
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for OwnedStructure
 
impl AsRef<RoomObject> for OwnedStructure
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for PowerCreep
 
impl AsRef<RoomObject> for PowerCreep
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for Reactor
Available on crate feature thorium only. 
impl AsRef<RoomObject> for Reactor
thorium only.source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for Resource
 
impl AsRef<RoomObject> for Resource
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for RoomObject
 
impl AsRef<RoomObject> for RoomObject
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for Ruin
 
impl AsRef<RoomObject> for Ruin
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for ScoreCollector
Available on crate feature score only. 
impl AsRef<RoomObject> for ScoreCollector
score only.source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for ScoreContainer
Available on crate feature score only. 
impl AsRef<RoomObject> for ScoreContainer
score only.source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for Source
 
impl AsRef<RoomObject> for Source
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for Structure
 
impl AsRef<RoomObject> for Structure
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureContainer
 
impl AsRef<RoomObject> for StructureContainer
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureController
 
impl AsRef<RoomObject> for StructureController
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureExtension
 
impl AsRef<RoomObject> for StructureExtension
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureExtractor
 
impl AsRef<RoomObject> for StructureExtractor
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureFactory
 
impl AsRef<RoomObject> for StructureFactory
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureInvaderCore
 
impl AsRef<RoomObject> for StructureInvaderCore
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureKeeperLair
 
impl AsRef<RoomObject> for StructureKeeperLair
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureLab
 
impl AsRef<RoomObject> for StructureLab
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureLink
 
impl AsRef<RoomObject> for StructureLink
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureNuker
 
impl AsRef<RoomObject> for StructureNuker
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureObserver
 
impl AsRef<RoomObject> for StructureObserver
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructurePortal
 
impl AsRef<RoomObject> for StructurePortal
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructurePowerBank
 
impl AsRef<RoomObject> for StructurePowerBank
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructurePowerSpawn
 
impl AsRef<RoomObject> for StructurePowerSpawn
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureRampart
 
impl AsRef<RoomObject> for StructureRampart
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureRoad
 
impl AsRef<RoomObject> for StructureRoad
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureSpawn
 
impl AsRef<RoomObject> for StructureSpawn
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureStorage
 
impl AsRef<RoomObject> for StructureStorage
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureTerminal
 
impl AsRef<RoomObject> for StructureTerminal
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureTower
 
impl AsRef<RoomObject> for StructureTower
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for StructureWall
 
impl AsRef<RoomObject> for StructureWall
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for SymbolContainer
Available on crate feature symbols only. 
impl AsRef<RoomObject> for SymbolContainer
symbols only.source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for SymbolDecoder
Available on crate feature symbols only. 
impl AsRef<RoomObject> for SymbolDecoder
symbols only.source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for Tombstone
 
impl AsRef<RoomObject> for Tombstone
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl AsRef<RoomObject> for TransferableObject
 
impl AsRef<RoomObject> for TransferableObject
source§fn as_ref(&self) -> &RoomObject
 
fn as_ref(&self) -> &RoomObject
source§impl Clone for RoomObject
 
impl Clone for RoomObject
source§fn clone(&self) -> RoomObject
 
fn clone(&self) -> RoomObject
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for RoomObject
 
impl Debug for RoomObject
source§impl Deref for RoomObject
 
impl Deref for RoomObject
source§impl From<AttackableObject> for RoomObject
 
impl From<AttackableObject> for RoomObject
source§fn from(attackable: AttackableObject) -> Self
 
fn from(attackable: AttackableObject) -> Self
source§impl From<ConstructionSite> for RoomObject
 
impl From<ConstructionSite> for RoomObject
source§fn from(obj: ConstructionSite) -> RoomObject
 
fn from(obj: ConstructionSite) -> RoomObject
source§impl From<Creep> for RoomObject
 
impl From<Creep> for RoomObject
source§fn from(obj: Creep) -> RoomObject
 
fn from(obj: Creep) -> RoomObject
source§impl From<Deposit> for RoomObject
 
impl From<Deposit> for RoomObject
source§fn from(obj: Deposit) -> RoomObject
 
fn from(obj: Deposit) -> RoomObject
source§impl From<Flag> for RoomObject
 
impl From<Flag> for RoomObject
source§fn from(obj: Flag) -> RoomObject
 
fn from(obj: Flag) -> RoomObject
source§impl From<JsValue> for RoomObject
 
impl From<JsValue> for RoomObject
source§fn from(obj: JsValue) -> RoomObject
 
fn from(obj: JsValue) -> RoomObject
source§impl From<Mineral> for RoomObject
 
impl From<Mineral> for RoomObject
source§fn from(obj: Mineral) -> RoomObject
 
fn from(obj: Mineral) -> RoomObject
source§impl From<Nuke> for RoomObject
 
impl From<Nuke> for RoomObject
source§fn from(obj: Nuke) -> RoomObject
 
fn from(obj: Nuke) -> RoomObject
source§impl From<OwnedStructure> for RoomObject
 
impl From<OwnedStructure> for RoomObject
source§fn from(obj: OwnedStructure) -> RoomObject
 
fn from(obj: OwnedStructure) -> RoomObject
source§impl From<PowerCreep> for RoomObject
 
impl From<PowerCreep> for RoomObject
source§fn from(obj: PowerCreep) -> RoomObject
 
fn from(obj: PowerCreep) -> RoomObject
source§impl From<Reactor> for RoomObject
Available on crate feature thorium only. 
impl From<Reactor> for RoomObject
thorium only.source§fn from(obj: Reactor) -> RoomObject
 
fn from(obj: Reactor) -> RoomObject
source§impl From<Resource> for RoomObject
 
impl From<Resource> for RoomObject
source§fn from(obj: Resource) -> RoomObject
 
fn from(obj: Resource) -> RoomObject
source§impl From<RoomObject> for JsValue
 
impl From<RoomObject> for JsValue
source§fn from(obj: RoomObject) -> JsValue
 
fn from(obj: RoomObject) -> JsValue
source§impl From<Ruin> for RoomObject
 
impl From<Ruin> for RoomObject
source§fn from(obj: Ruin) -> RoomObject
 
fn from(obj: Ruin) -> RoomObject
source§impl From<ScoreCollector> for RoomObject
Available on crate feature score only. 
impl From<ScoreCollector> for RoomObject
score only.source§fn from(obj: ScoreCollector) -> RoomObject
 
fn from(obj: ScoreCollector) -> RoomObject
source§impl From<ScoreContainer> for RoomObject
Available on crate feature score only. 
impl From<ScoreContainer> for RoomObject
score only.source§fn from(obj: ScoreContainer) -> RoomObject
 
fn from(obj: ScoreContainer) -> RoomObject
source§impl From<Source> for RoomObject
 
impl From<Source> for RoomObject
source§fn from(obj: Source) -> RoomObject
 
fn from(obj: Source) -> RoomObject
source§impl From<Structure> for RoomObject
 
impl From<Structure> for RoomObject
source§fn from(obj: Structure) -> RoomObject
 
fn from(obj: Structure) -> RoomObject
source§impl From<StructureContainer> for RoomObject
 
impl From<StructureContainer> for RoomObject
source§fn from(obj: StructureContainer) -> RoomObject
 
fn from(obj: StructureContainer) -> RoomObject
source§impl From<StructureController> for RoomObject
 
impl From<StructureController> for RoomObject
source§fn from(obj: StructureController) -> RoomObject
 
fn from(obj: StructureController) -> RoomObject
source§impl From<StructureExtension> for RoomObject
 
impl From<StructureExtension> for RoomObject
source§fn from(obj: StructureExtension) -> RoomObject
 
fn from(obj: StructureExtension) -> RoomObject
source§impl From<StructureExtractor> for RoomObject
 
impl From<StructureExtractor> for RoomObject
source§fn from(obj: StructureExtractor) -> RoomObject
 
fn from(obj: StructureExtractor) -> RoomObject
source§impl From<StructureFactory> for RoomObject
 
impl From<StructureFactory> for RoomObject
source§fn from(obj: StructureFactory) -> RoomObject
 
fn from(obj: StructureFactory) -> RoomObject
source§impl From<StructureInvaderCore> for RoomObject
 
impl From<StructureInvaderCore> for RoomObject
source§fn from(obj: StructureInvaderCore) -> RoomObject
 
fn from(obj: StructureInvaderCore) -> RoomObject
source§impl From<StructureKeeperLair> for RoomObject
 
impl From<StructureKeeperLair> for RoomObject
source§fn from(obj: StructureKeeperLair) -> RoomObject
 
fn from(obj: StructureKeeperLair) -> RoomObject
source§impl From<StructureLab> for RoomObject
 
impl From<StructureLab> for RoomObject
source§fn from(obj: StructureLab) -> RoomObject
 
fn from(obj: StructureLab) -> RoomObject
source§impl From<StructureLink> for RoomObject
 
impl From<StructureLink> for RoomObject
source§fn from(obj: StructureLink) -> RoomObject
 
fn from(obj: StructureLink) -> RoomObject
source§impl From<StructureNuker> for RoomObject
 
impl From<StructureNuker> for RoomObject
source§fn from(obj: StructureNuker) -> RoomObject
 
fn from(obj: StructureNuker) -> RoomObject
source§impl From<StructureObserver> for RoomObject
 
impl From<StructureObserver> for RoomObject
source§fn from(obj: StructureObserver) -> RoomObject
 
fn from(obj: StructureObserver) -> RoomObject
source§impl From<StructurePortal> for RoomObject
 
impl From<StructurePortal> for RoomObject
source§fn from(obj: StructurePortal) -> RoomObject
 
fn from(obj: StructurePortal) -> RoomObject
source§impl From<StructurePowerBank> for RoomObject
 
impl From<StructurePowerBank> for RoomObject
source§fn from(obj: StructurePowerBank) -> RoomObject
 
fn from(obj: StructurePowerBank) -> RoomObject
source§impl From<StructurePowerSpawn> for RoomObject
 
impl From<StructurePowerSpawn> for RoomObject
source§fn from(obj: StructurePowerSpawn) -> RoomObject
 
fn from(obj: StructurePowerSpawn) -> RoomObject
source§impl From<StructureRampart> for RoomObject
 
impl From<StructureRampart> for RoomObject
source§fn from(obj: StructureRampart) -> RoomObject
 
fn from(obj: StructureRampart) -> RoomObject
source§impl From<StructureRoad> for RoomObject
 
impl From<StructureRoad> for RoomObject
source§fn from(obj: StructureRoad) -> RoomObject
 
fn from(obj: StructureRoad) -> RoomObject
source§impl From<StructureSpawn> for RoomObject
 
impl From<StructureSpawn> for RoomObject
source§fn from(obj: StructureSpawn) -> RoomObject
 
fn from(obj: StructureSpawn) -> RoomObject
source§impl From<StructureStorage> for RoomObject
 
impl From<StructureStorage> for RoomObject
source§fn from(obj: StructureStorage) -> RoomObject
 
fn from(obj: StructureStorage) -> RoomObject
source§impl From<StructureTerminal> for RoomObject
 
impl From<StructureTerminal> for RoomObject
source§fn from(obj: StructureTerminal) -> RoomObject
 
fn from(obj: StructureTerminal) -> RoomObject
source§impl From<StructureTower> for RoomObject
 
impl From<StructureTower> for RoomObject
source§fn from(obj: StructureTower) -> RoomObject
 
fn from(obj: StructureTower) -> RoomObject
source§impl From<StructureWall> for RoomObject
 
impl From<StructureWall> for RoomObject
source§fn from(obj: StructureWall) -> RoomObject
 
fn from(obj: StructureWall) -> RoomObject
source§impl From<SymbolContainer> for RoomObject
Available on crate feature symbols only. 
impl From<SymbolContainer> for RoomObject
symbols only.source§fn from(obj: SymbolContainer) -> RoomObject
 
fn from(obj: SymbolContainer) -> RoomObject
source§impl From<SymbolDecoder> for RoomObject
Available on crate feature symbols only. 
impl From<SymbolDecoder> for RoomObject
symbols only.source§fn from(obj: SymbolDecoder) -> RoomObject
 
fn from(obj: SymbolDecoder) -> RoomObject
source§impl From<Tombstone> for RoomObject
 
impl From<Tombstone> for RoomObject
source§fn from(obj: Tombstone) -> RoomObject
 
fn from(obj: Tombstone) -> RoomObject
source§impl FromWasmAbi for RoomObject
 
impl FromWasmAbi for RoomObject
source§impl<'a> IntoWasmAbi for &'a RoomObject
 
impl<'a> IntoWasmAbi for &'a RoomObject
source§impl IntoWasmAbi for RoomObject
 
impl IntoWasmAbi for RoomObject
source§impl JsCast for RoomObject
 
impl JsCast for RoomObject
source§fn instanceof(val: &JsValue) -> bool
 
fn instanceof(val: &JsValue) -> bool
instanceof check to see whether the JsValue
provided is an instance of this type. Read moresource§fn unchecked_from_js(val: JsValue) -> Self
 
fn unchecked_from_js(val: JsValue) -> Self
source§fn unchecked_from_js_ref(val: &JsValue) -> &Self
 
fn unchecked_from_js_ref(val: &JsValue) -> &Self
source§fn has_type<T>(&self) -> boolwhere
    T: JsCast,
 
fn has_type<T>(&self) -> boolwhere T: JsCast,
T. Read moresource§fn dyn_into<T>(self) -> Result<T, Self>where
    T: JsCast,
 
fn dyn_into<T>(self) -> Result<T, Self>where T: JsCast,
T. Read moresource§fn dyn_ref<T>(&self) -> Option<&T>where
    T: JsCast,
 
fn dyn_ref<T>(&self) -> Option<&T>where T: JsCast,
T. Read moresource§fn unchecked_into<T>(self) -> Twhere
    T: JsCast,
 
fn unchecked_into<T>(self) -> Twhere T: JsCast,
source§fn unchecked_ref<T>(&self) -> &Twhere
    T: JsCast,
 
fn unchecked_ref<T>(&self) -> &Twhere T: JsCast,
source§impl LongRefFromWasmAbi for RoomObject
 
impl LongRefFromWasmAbi for RoomObject
§type Abi = <JsValue as LongRefFromWasmAbi>::Abi
 
type Abi = <JsValue as LongRefFromWasmAbi>::Abi
RefFromWasmAbi::Abi§type Anchor = RoomObject
 
type Anchor = RoomObject
RefFromWasmAbi::Anchorsource§unsafe fn long_ref_from_abi(js: Self::Abi) -> Self::Anchor
 
unsafe fn long_ref_from_abi(js: Self::Abi) -> Self::Anchor
RefFromWasmAbi::ref_from_abisource§impl OptionFromWasmAbi for RoomObject
 
impl OptionFromWasmAbi for RoomObject
source§impl<'a> OptionIntoWasmAbi for &'a RoomObject
 
impl<'a> OptionIntoWasmAbi for &'a RoomObject
source§impl OptionIntoWasmAbi for RoomObject
 
impl OptionIntoWasmAbi for RoomObject
source§impl RefFromWasmAbi for RoomObject
 
impl RefFromWasmAbi for RoomObject
§type Abi = <JsValue as RefFromWasmAbi>::Abi
 
type Abi = <JsValue as RefFromWasmAbi>::Abi
Self are recovered from.§type Anchor = ManuallyDrop<RoomObject>
 
type Anchor = ManuallyDrop<RoomObject>
Self for the duration of the
invocation of the function that has an &Self parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous.Auto Trait Implementations§
impl RefUnwindSafe for RoomObject
impl !Send for RoomObject
impl !Sync for RoomObject
impl Unpin for RoomObject
impl UnwindSafe for RoomObject
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
source§impl<T> HasPosition for Twhere
    T: AsRef<RoomObject>,
 
impl<T> HasPosition for Twhere T: AsRef<RoomObject>,
source§impl<T> ReturnWasmAbi for Twhere
    T: IntoWasmAbi,
 
impl<T> ReturnWasmAbi for Twhere T: IntoWasmAbi,
§type Abi = <T as IntoWasmAbi>::Abi
 
type Abi = <T as IntoWasmAbi>::Abi
IntoWasmAbi::Abisource§fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
 
fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
IntoWasmAbi::into_abi, except that it may throw and never
return in the case of Err.