pub trait SharedCreepProperties {
Show 19 methods // Required methods fn memory(&self) -> JsValue; fn set_memory(&self, val: &JsValue); fn my(&self) -> bool; fn name(&self) -> String; fn owner(&self) -> Owner; fn saying(&self) -> Option<JsString>; fn ticks_to_live(&self) -> Option<u32>; fn cancel_order(&self, target: &JsString) -> ReturnCode; fn drop(&self, ty: ResourceType, amount: Option<u32>) -> ReturnCode; fn move_direction(&self, direction: Direction) -> ReturnCode; fn move_by_path(&self, path: &JsValue) -> ReturnCode; fn move_to<T>(&self, target: T) -> ReturnCode where T: HasPosition; fn move_to_with_options<T, F>( &self, target: T, options: Option<MoveToOptions<F>> ) -> ReturnCode where T: HasPosition, F: FnMut(RoomName, CostMatrix) -> SingleRoomCostResult; fn notify_when_attacked(&self, enabled: bool) -> ReturnCode; fn pickup(&self, target: &Resource) -> ReturnCode; fn say(&self, message: &str, public: bool) -> ReturnCode; fn suicide(&self) -> ReturnCode; fn transfer<T>( &self, target: &T, ty: ResourceType, amount: Option<u32> ) -> ReturnCode where T: Transferable; fn withdraw<T>( &self, target: &T, ty: ResourceType, amount: Option<u32> ) -> ReturnCode where T: Withdrawable;
}

Required Methods§

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fn memory(&self) -> JsValue

A shortcut to the part of the Memory tree used for this creep by default

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fn set_memory(&self, val: &JsValue)

Sets a new value to the memory object shortcut for this creep.

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fn my(&self) -> bool

Whether this creep is owned by the player.

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fn name(&self) -> String

The creep’s name as an owned reference to a String.

Screeps documentation

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fn owner(&self) -> Owner

The Owner of this creep that contains the owner’s username.

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fn saying(&self) -> Option<JsString>

What the creep said last tick.

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fn ticks_to_live(&self) -> Option<u32>

The number of ticks the creep has left to live.

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fn cancel_order(&self, target: &JsString) -> ReturnCode

Cancel an a successfully called creep function from earlier in the tick, with a JsString that must contain the JS version of the function name.

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fn drop(&self, ty: ResourceType, amount: Option<u32>) -> ReturnCode

Drop a resource on the ground from the creep’s Store.

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fn move_direction(&self, direction: Direction) -> ReturnCode

Move one square in the specified direction.

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fn move_by_path(&self, path: &JsValue) -> ReturnCode

Move the creep along a previously determined path returned from a pathfinding function, in array or serialized string form.

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fn move_to<T>(&self, target: T) -> ReturnCodewhere T: HasPosition,

Move the creep toward the specified goal, either a RoomPosition or RoomObject. Note that using this function will store data in Memory.creeps[creep_name] and enable the default serialization behavior of the Memory object, which may hamper attempts to directly use RawMemory.

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fn move_to_with_options<T, F>( &self, target: T, options: Option<MoveToOptions<F>> ) -> ReturnCodewhere T: HasPosition, F: FnMut(RoomName, CostMatrix) -> SingleRoomCostResult,

Move the creep toward the specified goal, either a RoomPosition or RoomObject. Note that using this function will store data in Memory.creeps[creep_name] and enable the default serialization behavior of the Memory object, which may hamper attempts to directly use RawMemory.

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fn notify_when_attacked(&self, enabled: bool) -> ReturnCode

Whether to send an email notification when this creep is attacked.

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fn pickup(&self, target: &Resource) -> ReturnCode

Pick up a Resource in melee range (or at the same position as the creep).

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fn say(&self, message: &str, public: bool) -> ReturnCode

Display a string in a bubble above the creep next tick. 10 character limit.

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fn suicide(&self) -> ReturnCode

Immediately kill the creep.

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fn transfer<T>( &self, target: &T, ty: ResourceType, amount: Option<u32> ) -> ReturnCodewhere T: Transferable,

Transfer a resource from the creep’s store to Structure, PowerCreep, or another Creep.

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fn withdraw<T>( &self, target: &T, ty: ResourceType, amount: Option<u32> ) -> ReturnCodewhere T: Withdrawable,

Withdraw a resource from a Structure, Tombstone, or Ruin.

Implementors§