pub struct PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a> { /* private fields */ }
Implementations§
source§impl<'a> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl<'a> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_task_work_group_total_count( self, max_task_work_group_total_count: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_task_work_group_count( self, max_task_work_group_count: [u32; 3], ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_task_work_group_invocations( self, max_task_work_group_invocations: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_task_work_group_size( self, max_task_work_group_size: [u32; 3], ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_task_payload_size( self, max_task_payload_size: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_mesh_work_group_total_count( self, max_mesh_work_group_total_count: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_mesh_work_group_count( self, max_mesh_work_group_count: [u32; 3], ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_mesh_work_group_invocations( self, max_mesh_work_group_invocations: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_mesh_work_group_size( self, max_mesh_work_group_size: [u32; 3], ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_mesh_output_memory_size( self, max_mesh_output_memory_size: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_mesh_payload_and_output_memory_size( self, max_mesh_payload_and_output_memory_size: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_mesh_output_components( self, max_mesh_output_components: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_mesh_output_vertices( self, max_mesh_output_vertices: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_mesh_output_primitives( self, max_mesh_output_primitives: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_mesh_output_layers( self, max_mesh_output_layers: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_mesh_multiview_view_count( self, max_mesh_multiview_view_count: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn mesh_output_per_vertex_granularity( self, mesh_output_per_vertex_granularity: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn mesh_output_per_primitive_granularity( self, mesh_output_per_primitive_granularity: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_preferred_task_work_group_invocations( self, max_preferred_task_work_group_invocations: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn max_preferred_mesh_work_group_invocations( self, max_preferred_mesh_work_group_invocations: u32, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn prefers_local_invocation_vertex_output( self, prefers_local_invocation_vertex_output: bool, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn prefers_local_invocation_primitive_output( self, prefers_local_invocation_primitive_output: bool, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn prefers_compact_vertex_output( self, prefers_compact_vertex_output: bool, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
pub fn prefers_compact_primitive_output( self, prefers_compact_primitive_output: bool, ) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
sourcepub fn build(self) -> PhysicalDeviceMeshShaderPropertiesEXT
pub fn build(self) -> PhysicalDeviceMeshShaderPropertiesEXT
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
source§impl<'a> Deref for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl<'a> Deref for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
§type Target = PhysicalDeviceMeshShaderPropertiesEXT
type Target = PhysicalDeviceMeshShaderPropertiesEXT
The resulting type after dereferencing.
source§impl<'a> DerefMut for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl<'a> !Send for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl<'a> !Sync for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl<'a> Unpin for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceMeshShaderPropertiesEXTBuilder<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more