#[repr(C)]pub struct PhysicalDeviceClusterCullingShaderPropertiesHUAWEI {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub max_work_group_count: [u32; 3],
pub max_work_group_size: [u32; 3],
pub max_output_cluster_count: u32,
pub indirect_buffer_offset_alignment: u64,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§max_work_group_count: [u32; 3]
§max_work_group_size: [u32; 3]
§max_output_cluster_count: u32
§indirect_buffer_offset_alignment: u64
Implementations§
Trait Implementations§
source§impl Clone for PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
impl Clone for PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
source§fn clone(&self) -> PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
fn clone(&self) -> PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
impl Default for PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
source§fn default() -> PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
fn default() -> PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
Returns the “default value” for a type. Read more
source§impl TaggedStructure for PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
impl TaggedStructure for PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_CLUSTER_CULLING_SHADER_PROPERTIES_HUAWEI
impl Copy for PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
Auto Trait Implementations§
impl Freeze for PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
impl RefUnwindSafe for PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
impl !Send for PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
impl !Sync for PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
impl Unpin for PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
impl UnwindSafe for PhysicalDeviceClusterCullingShaderPropertiesHUAWEI
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.