Struct Acceleration

Source
pub struct Acceleration<'a> { /* private fields */ }
Expand description

Recording interface for acceleration structure commands.

This structure provides a strongly-typed set of methods which allow acceleration structures to be built and updated. An instance of Acceleration is provided to the closure parameter of PassRef::record_acceleration.

§Examples

Basic usage:

my_graph.begin_pass("my acceleration pass")
        .record_acceleration(move |acceleration, bindings| {
            // During this closure we have access to the acceleration methods!
        });

Implementations§

Source§

impl Acceleration<'_>

Source

pub fn build_structure( &self, info: &AccelerationStructureGeometryInfo<(AccelerationStructureGeometry, AccelerationStructureBuildRangeInfoKHR)>, accel_struct: impl Into<AnyAccelerationStructureNode>, scratch_addr: impl Into<DeviceOrHostAddress>, ) -> &Self

Build an acceleration structure.

Requires a scratch buffer which was created with the following requirements:

§Examples

Basic usage:

my_graph.begin_pass("my acceleration pass")
        .read_node(index_node)
        .read_node(vertex_node)
        .write_node(blas_node)
        .write_node(scratch_buf)
        .record_acceleration(move |acceleration, bindings| {
            let geom = AccelerationStructureGeometry {
                max_primitive_count: 64,
                flags: vk::GeometryFlagsKHR::OPAQUE,
                geometry: AccelerationStructureGeometryData::Triangles {
                    index_addr: DeviceOrHostAddress::DeviceAddress(
                        Buffer::device_address(&bindings[index_node])
                    ),
                    index_type: vk::IndexType::UINT32,
                    max_vertex: 42,
                    transform_addr: None,
                    vertex_addr: DeviceOrHostAddress::DeviceAddress(Buffer::device_address(
                        &bindings[vertex_node],
                    )),
                    vertex_format: vk::Format::R32G32B32_SFLOAT,
                    vertex_stride: 12,
                },
            };
            let build_range = vk::AccelerationStructureBuildRangeInfoKHR {
                first_vertex: 0,
                primitive_count: 1,
                primitive_offset: 0,
                transform_offset: 0,
            };
            let info = AccelerationStructureGeometryInfo::blas([(geom, build_range)]);

            acceleration.build_structure(&info, blas_node, Buffer::device_address(&bindings[scratch_buf]));
        });
Source

pub fn build_structure_indirect( &self, info: &AccelerationStructureGeometryInfo<AccelerationStructureGeometry>, accel_struct: impl Into<AnyAccelerationStructureNode>, scratch_addr: impl Into<DeviceOrHostAddress>, range_base: DeviceAddress, range_stride: u32, ) -> &Self

Build an acceleration structure with some parameters provided on the device.

range is a buffer device address which points to info.geometry.len() [vk::VkAccelerationStructureBuildRangeInfoKHR] structures defining dynamic offsets to the addresses where geometry data is stored, as defined by info.

Source

pub fn build_structures( &self, infos: &[AccelerationStructureBuildInfo], ) -> &Self

Build acceleration structures.

There is no ordering or synchronization implied between any of the individual acceleration structure builds.

Source

pub fn build_structures_indirect( &self, infos: &[AccelerationStructureIndirectBuildInfo], ) -> &Self

Builds acceleration structures with some parameters provided on the device.

There is no ordering or synchronization implied between any of the individual acceleration structure builds.

See Self::build_structure_indirect

Source

pub fn update_structure( &self, info: &AccelerationStructureGeometryInfo<(AccelerationStructureGeometry, AccelerationStructureBuildRangeInfoKHR)>, src_accel_struct: impl Into<AnyAccelerationStructureNode>, dst_accel_struct: impl Into<AnyAccelerationStructureNode>, scratch_addr: impl Into<DeviceOrHostAddress>, ) -> &Self

Update an acceleration structure.

Requires a scratch buffer which was created with the following requirements:

Source

pub fn update_structure_indirect( &self, info: &AccelerationStructureGeometryInfo<AccelerationStructureGeometry>, src_accel_struct: impl Into<AnyAccelerationStructureNode>, dst_accel_struct: impl Into<AnyAccelerationStructureNode>, scratch_addr: impl Into<DeviceOrHostAddress>, range_base: DeviceAddress, range_stride: u32, ) -> &Self

Update an acceleration structure with some parameters provided on the device.

range is a buffer device address which points to info.geometry.len() [vk::VkAccelerationStructureBuildRangeInfoKHR] structures defining dynamic offsets to the addresses where geometry data is stored, as defined by info.

Source

pub fn update_structures( &self, infos: &[AccelerationStructureUpdateInfo], ) -> &Self

Update acceleration structures.

There is no ordering or synchronization implied between any of the individual acceleration structure updates.

Source

pub fn update_structures_indirect( &self, infos: &[AccelerationStructureIndirectUpdateInfo], ) -> &Self

Updates acceleration structures with some parameters provided on the device.

There is no ordering or synchronization implied between any of the individual acceleration structure updates.

See Self::update_structure_indirect

Auto Trait Implementations§

§

impl<'a> Freeze for Acceleration<'a>

§

impl<'a> !RefUnwindSafe for Acceleration<'a>

§

impl<'a> !Send for Acceleration<'a>

§

impl<'a> !Sync for Acceleration<'a>

§

impl<'a> Unpin for Acceleration<'a>

§

impl<'a> !UnwindSafe for Acceleration<'a>

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.