#[repr(C)]pub struct PhysicalDeviceShaderCorePropertiesAMD<'a> {Show 17 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_engine_count: u32,
pub shader_arrays_per_engine_count: u32,
pub compute_units_per_shader_array: u32,
pub simd_per_compute_unit: u32,
pub wavefronts_per_simd: u32,
pub wavefront_size: u32,
pub sgprs_per_simd: u32,
pub min_sgpr_allocation: u32,
pub max_sgpr_allocation: u32,
pub sgpr_allocation_granularity: u32,
pub vgprs_per_simd: u32,
pub min_vgpr_allocation: u32,
pub max_vgpr_allocation: u32,
pub vgpr_allocation_granularity: u32,
pub _marker: PhantomData<&'a ()>,
}Expand description
Fields§
§s_type: StructureType§p_next: *mut c_void§shader_engine_count: u32§shader_arrays_per_engine_count: u32§compute_units_per_shader_array: u32§simd_per_compute_unit: u32§wavefronts_per_simd: u32§wavefront_size: u32§sgprs_per_simd: u32§min_sgpr_allocation: u32§max_sgpr_allocation: u32§sgpr_allocation_granularity: u32§vgprs_per_simd: u32§min_vgpr_allocation: u32§max_vgpr_allocation: u32§vgpr_allocation_granularity: u32§_marker: PhantomData<&'a ()>Implementations§
Source§impl<'a> PhysicalDeviceShaderCorePropertiesAMD<'a>
impl<'a> PhysicalDeviceShaderCorePropertiesAMD<'a>
pub fn shader_engine_count( self, shader_engine_count: u32, ) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
pub fn shader_arrays_per_engine_count( self, shader_arrays_per_engine_count: u32, ) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
pub fn compute_units_per_shader_array( self, compute_units_per_shader_array: u32, ) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
pub fn simd_per_compute_unit( self, simd_per_compute_unit: u32, ) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
pub fn wavefronts_per_simd( self, wavefronts_per_simd: u32, ) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
pub fn wavefront_size( self, wavefront_size: u32, ) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
pub fn sgprs_per_simd( self, sgprs_per_simd: u32, ) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
pub fn min_sgpr_allocation( self, min_sgpr_allocation: u32, ) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
pub fn max_sgpr_allocation( self, max_sgpr_allocation: u32, ) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
pub fn sgpr_allocation_granularity( self, sgpr_allocation_granularity: u32, ) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
pub fn vgprs_per_simd( self, vgprs_per_simd: u32, ) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
pub fn min_vgpr_allocation( self, min_vgpr_allocation: u32, ) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
pub fn max_vgpr_allocation( self, max_vgpr_allocation: u32, ) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
pub fn vgpr_allocation_granularity( self, vgpr_allocation_granularity: u32, ) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
Trait Implementations§
Source§impl<'a> Clone for PhysicalDeviceShaderCorePropertiesAMD<'a>
impl<'a> Clone for PhysicalDeviceShaderCorePropertiesAMD<'a>
Source§fn clone(&self) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
fn clone(&self) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Debug for PhysicalDeviceShaderCorePropertiesAMD<'a>
impl<'a> Debug for PhysicalDeviceShaderCorePropertiesAMD<'a>
Source§impl Default for PhysicalDeviceShaderCorePropertiesAMD<'_>
impl Default for PhysicalDeviceShaderCorePropertiesAMD<'_>
Source§fn default() -> PhysicalDeviceShaderCorePropertiesAMD<'_>
fn default() -> PhysicalDeviceShaderCorePropertiesAMD<'_>
Returns the “default value” for a type. Read more
Source§impl<'a> TaggedStructure for PhysicalDeviceShaderCorePropertiesAMD<'a>
impl<'a> TaggedStructure for PhysicalDeviceShaderCorePropertiesAMD<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD
impl<'a> Copy for PhysicalDeviceShaderCorePropertiesAMD<'a>
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShaderCorePropertiesAMD<'_>
impl Send for PhysicalDeviceShaderCorePropertiesAMD<'_>
impl Sync for PhysicalDeviceShaderCorePropertiesAMD<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceShaderCorePropertiesAMD<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceShaderCorePropertiesAMD<'a>
impl<'a> Unpin for PhysicalDeviceShaderCorePropertiesAMD<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderCorePropertiesAMD<'a>
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)