pub struct PhysicalDeviceShaderFloat16Int8Features {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_float16: u32,
pub shader_int8: u32,
}Expand description
Fields§
§s_type: StructureType§p_next: *mut c_void§shader_float16: u32§shader_int8: u32Implementations§
Trait Implementations§
source§impl Clone for PhysicalDeviceShaderFloat16Int8Features
impl Clone for PhysicalDeviceShaderFloat16Int8Features
source§fn clone(&self) -> PhysicalDeviceShaderFloat16Int8Features
fn clone(&self) -> PhysicalDeviceShaderFloat16Int8Features
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Default for PhysicalDeviceShaderFloat16Int8Features
impl Default for PhysicalDeviceShaderFloat16Int8Features
source§fn default() -> PhysicalDeviceShaderFloat16Int8Features
fn default() -> PhysicalDeviceShaderFloat16Int8Features
Returns the “default value” for a type. Read more