Struct screen_13::prelude::vk::PhysicalDeviceFeatures
source · pub struct PhysicalDeviceFeatures {Show 55 fields
pub robust_buffer_access: u32,
pub full_draw_index_uint32: u32,
pub image_cube_array: u32,
pub independent_blend: u32,
pub geometry_shader: u32,
pub tessellation_shader: u32,
pub sample_rate_shading: u32,
pub dual_src_blend: u32,
pub logic_op: u32,
pub multi_draw_indirect: u32,
pub draw_indirect_first_instance: u32,
pub depth_clamp: u32,
pub depth_bias_clamp: u32,
pub fill_mode_non_solid: u32,
pub depth_bounds: u32,
pub wide_lines: u32,
pub large_points: u32,
pub alpha_to_one: u32,
pub multi_viewport: u32,
pub sampler_anisotropy: u32,
pub texture_compression_etc2: u32,
pub texture_compression_astc_ldr: u32,
pub texture_compression_bc: u32,
pub occlusion_query_precise: u32,
pub pipeline_statistics_query: u32,
pub vertex_pipeline_stores_and_atomics: u32,
pub fragment_stores_and_atomics: u32,
pub shader_tessellation_and_geometry_point_size: u32,
pub shader_image_gather_extended: u32,
pub shader_storage_image_extended_formats: u32,
pub shader_storage_image_multisample: u32,
pub shader_storage_image_read_without_format: u32,
pub shader_storage_image_write_without_format: u32,
pub shader_uniform_buffer_array_dynamic_indexing: u32,
pub shader_sampled_image_array_dynamic_indexing: u32,
pub shader_storage_buffer_array_dynamic_indexing: u32,
pub shader_storage_image_array_dynamic_indexing: u32,
pub shader_clip_distance: u32,
pub shader_cull_distance: u32,
pub shader_float64: u32,
pub shader_int64: u32,
pub shader_int16: u32,
pub shader_resource_residency: u32,
pub shader_resource_min_lod: u32,
pub sparse_binding: u32,
pub sparse_residency_buffer: u32,
pub sparse_residency_image2_d: u32,
pub sparse_residency_image3_d: u32,
pub sparse_residency2_samples: u32,
pub sparse_residency4_samples: u32,
pub sparse_residency8_samples: u32,
pub sparse_residency16_samples: u32,
pub sparse_residency_aliased: u32,
pub variable_multisample_rate: u32,
pub inherited_queries: u32,
}Expand description
Fields§
§robust_buffer_access: u32§full_draw_index_uint32: u32§image_cube_array: u32§independent_blend: u32§geometry_shader: u32§tessellation_shader: u32§sample_rate_shading: u32§dual_src_blend: u32§logic_op: u32§multi_draw_indirect: u32§draw_indirect_first_instance: u32§depth_clamp: u32§depth_bias_clamp: u32§fill_mode_non_solid: u32§depth_bounds: u32§wide_lines: u32§large_points: u32§alpha_to_one: u32§multi_viewport: u32§sampler_anisotropy: u32§texture_compression_etc2: u32§texture_compression_astc_ldr: u32§texture_compression_bc: u32§occlusion_query_precise: u32§pipeline_statistics_query: u32§vertex_pipeline_stores_and_atomics: u32§fragment_stores_and_atomics: u32§shader_tessellation_and_geometry_point_size: u32§shader_image_gather_extended: u32§shader_storage_image_extended_formats: u32§shader_storage_image_multisample: u32§shader_storage_image_read_without_format: u32§shader_storage_image_write_without_format: u32§shader_uniform_buffer_array_dynamic_indexing: u32§shader_sampled_image_array_dynamic_indexing: u32§shader_storage_buffer_array_dynamic_indexing: u32§shader_storage_image_array_dynamic_indexing: u32§shader_clip_distance: u32§shader_cull_distance: u32§shader_float64: u32§shader_int64: u32§shader_int16: u32§shader_resource_residency: u32§shader_resource_min_lod: u32§sparse_binding: u32§sparse_residency_buffer: u32§sparse_residency_image2_d: u32§sparse_residency_image3_d: u32§sparse_residency2_samples: u32§sparse_residency4_samples: u32§sparse_residency8_samples: u32§sparse_residency16_samples: u32§sparse_residency_aliased: u32§variable_multisample_rate: u32§inherited_queries: u32Implementations§
source§impl PhysicalDeviceFeatures
impl PhysicalDeviceFeatures
pub fn builder<'a>() -> PhysicalDeviceFeaturesBuilder<'a>
Trait Implementations§
source§impl Clone for PhysicalDeviceFeatures
impl Clone for PhysicalDeviceFeatures
source§fn clone(&self) -> PhysicalDeviceFeatures
fn clone(&self) -> PhysicalDeviceFeatures
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for PhysicalDeviceFeatures
impl Debug for PhysicalDeviceFeatures
source§impl Default for PhysicalDeviceFeatures
impl Default for PhysicalDeviceFeatures
source§fn default() -> PhysicalDeviceFeatures
fn default() -> PhysicalDeviceFeatures
Returns the “default value” for a type. Read more