pub struct PhysicalDeviceShaderCoreBuiltinsPropertiesARM {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_core_mask: u64,
pub shader_core_count: u32,
pub shader_warps_per_core: u32,
}Expand description
Fields§
§s_type: StructureType§p_next: *mut c_void§shader_core_mask: u64§shader_core_count: u32§shader_warps_per_core: u32Implementations§
Trait Implementations§
source§impl Clone for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl Clone for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
source§fn clone(&self) -> PhysicalDeviceShaderCoreBuiltinsPropertiesARM
fn clone(&self) -> PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Default for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl Default for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
source§fn default() -> PhysicalDeviceShaderCoreBuiltinsPropertiesARM
fn default() -> PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Returns the “default value” for a type. Read more