Struct screen_13::prelude::vk::PhysicalDeviceMeshShaderFeaturesNV
source · pub struct PhysicalDeviceMeshShaderFeaturesNV {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub task_shader: u32,
pub mesh_shader: u32,
}Expand description
Fields§
§s_type: StructureType§p_next: *mut c_void§task_shader: u32§mesh_shader: u32Implementations§
source§impl PhysicalDeviceMeshShaderFeaturesNV
impl PhysicalDeviceMeshShaderFeaturesNV
pub fn builder<'a>() -> PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
Trait Implementations§
source§impl Clone for PhysicalDeviceMeshShaderFeaturesNV
impl Clone for PhysicalDeviceMeshShaderFeaturesNV
source§fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV
fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Default for PhysicalDeviceMeshShaderFeaturesNV
impl Default for PhysicalDeviceMeshShaderFeaturesNV
source§fn default() -> PhysicalDeviceMeshShaderFeaturesNV
fn default() -> PhysicalDeviceMeshShaderFeaturesNV
Returns the “default value” for a type. Read more