pub struct PhysicalDeviceFloatControlsPropertiesBuilder<'a> { /* private fields */ }Implementations§
source§impl<'a> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn denorm_behavior_independence(
self,
denorm_behavior_independence: ShaderFloatControlsIndependence
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn rounding_mode_independence(
self,
rounding_mode_independence: ShaderFloatControlsIndependence
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_signed_zero_inf_nan_preserve_float16(
self,
shader_signed_zero_inf_nan_preserve_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_signed_zero_inf_nan_preserve_float32(
self,
shader_signed_zero_inf_nan_preserve_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_signed_zero_inf_nan_preserve_float64(
self,
shader_signed_zero_inf_nan_preserve_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_preserve_float16(
self,
shader_denorm_preserve_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_preserve_float32(
self,
shader_denorm_preserve_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_preserve_float64(
self,
shader_denorm_preserve_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_flush_to_zero_float16(
self,
shader_denorm_flush_to_zero_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_flush_to_zero_float32(
self,
shader_denorm_flush_to_zero_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_flush_to_zero_float64(
self,
shader_denorm_flush_to_zero_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rte_float16(
self,
shader_rounding_mode_rte_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rte_float32(
self,
shader_rounding_mode_rte_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rte_float64(
self,
shader_rounding_mode_rte_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rtz_float16(
self,
shader_rounding_mode_rtz_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rtz_float32(
self,
shader_rounding_mode_rtz_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rtz_float64(
self,
shader_rounding_mode_rtz_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
sourcepub fn build(self) -> PhysicalDeviceFloatControlsProperties
pub fn build(self) -> PhysicalDeviceFloatControlsProperties
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations§
source§impl<'a> Deref for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> Deref for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
§type Target = PhysicalDeviceFloatControlsProperties
type Target = PhysicalDeviceFloatControlsProperties
The resulting type after dereferencing.