pub enum RayTraceShaderGroupType {
    General,
    ProceduralHitGroup,
    TrianglesHitGroup,
}
Expand description

Describes a type of ray tracing shader group, which is a collection of shaders which run in the specified mode.

Variants§

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General

A shader group with a general shader.

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ProceduralHitGroup

A shader group with an intersection shader, and optional closest-hit and any-hit shaders.

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TrianglesHitGroup

A shader group with a closest-hit shader and optional any-hit shader.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Converts to this type from the input type.

Auto Trait Implementations§

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Gets the TypeId of self. Read more
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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.