pub enum RayTraceShaderGroupType {
General,
ProceduralHitGroup,
TrianglesHitGroup,
}Expand description
Describes a type of ray tracing shader group, which is a collection of shaders which run in the specified mode.
Variants
General
A shader group with a general shader.
ProceduralHitGroup
A shader group with an intersection shader, and optional closest-hit and any-hit shaders.
TrianglesHitGroup
A shader group with a closest-hit shader and optional any-hit shader.
Trait Implementations
sourceimpl Debug for RayTraceShaderGroupType
impl Debug for RayTraceShaderGroupType
sourceimpl From<RayTraceShaderGroupType> for RayTracingShaderGroupTypeKHR
impl From<RayTraceShaderGroupType> for RayTracingShaderGroupTypeKHR
sourcefn from(ty: RayTraceShaderGroupType) -> Self
fn from(ty: RayTraceShaderGroupType) -> Self
Converts to this type from the input type.
Auto Trait Implementations
impl RefUnwindSafe for RayTraceShaderGroupType
impl Send for RayTraceShaderGroupType
impl Sync for RayTraceShaderGroupType
impl Unpin for RayTraceShaderGroupType
impl UnwindSafe for RayTraceShaderGroupType
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more