pub enum RayTraceShaderGroupType {
    General,
    ProceduralHitGroup,
    TrianglesHitGroup,
}
Expand description

Describes a type of ray tracing shader group, which is a collection of shaders which run in the specified mode.

Variants

General

A shader group with a general shader.

ProceduralHitGroup

A shader group with an intersection shader, and optional closest-hit and any-hit shaders.

TrianglesHitGroup

A shader group with a closest-hit shader and optional any-hit shader.

Trait Implementations

Formats the value using the given formatter. Read more
Converts to this type from the input type.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.