pub struct Acceleration<'a> { /* private fields */ }
Expand description

Recording interface for acceleration structure commands.

This structure provides a strongly-typed set of methods which allow acceleration structures to be built and updated. An instance of Acceleration is provided to the closure parameter of PassRef::record_acceleration.

Examples

Basic usage:

my_graph.begin_pass("my acceleration pass")
        .record_acceleration(move |acceleration, bindings| {
            // During this closure we have access to the acceleration methods!
        });

Implementations

Build an acceleration structure.

Requires a scratch buffer which was created with the following requirements:

Examples

Basic usage:

my_graph.begin_pass("my acceleration pass")
        .read_node(index_node)
        .read_node(vertex_node)
        .write_node(blas_node)
        .write_node(scratch_buf)
        .record_acceleration(move |acceleration, bindings| {
            let info = AccelerationStructureGeometryInfo {
                ty: vk::AccelerationStructureTypeKHR::BOTTOM_LEVEL,
                flags: vk::BuildAccelerationStructureFlagsKHR::empty(),
                geometries: vec![AccelerationStructureGeometry {
                    max_primitive_count: 64,
                    flags: vk::GeometryFlagsKHR::OPAQUE,
                    geometry: AccelerationStructureGeometryData::Triangles {
                        index_data: DeviceOrHostAddress::DeviceAddress(
                            Buffer::device_address(&bindings[index_node])
                        ),
                        index_type: vk::IndexType::UINT32,
                        max_vertex: 42,
                        transform_data: None,
                        vertex_data: DeviceOrHostAddress::DeviceAddress(Buffer::device_address(
                            &bindings[vertex_node],
                        )),
                        vertex_format: vk::Format::R32G32B32_SFLOAT,
                        vertex_stride: 12,
                    },
                }],
            };
            let ranges = vk::AccelerationStructureBuildRangeInfoKHR {
                first_vertex: 0,
                primitive_count: 1,
                primitive_offset: 0,
                transform_offset: 0,
            };

            acceleration.build_structure(blas_node, scratch_buf, &info, &[ranges]);
        });

Update an acceleration structure.

Requires a scratch buffer which was created with the following requirements:

Auto Trait Implementations

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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
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Performs the conversion.