#[repr(transparent)]pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> { /* private fields */ }Implementations
sourceimpl<'a> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
impl<'a> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn shader_buffer_float32_atomics(
self,
shader_buffer_float32_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn shader_buffer_float32_atomic_add(
self,
shader_buffer_float32_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn shader_buffer_float64_atomics(
self,
shader_buffer_float64_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn shader_buffer_float64_atomic_add(
self,
shader_buffer_float64_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn shader_image_float32_atomics(
self,
shader_image_float32_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn shader_image_float32_atomic_add(
self,
shader_image_float32_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn sparse_image_float32_atomics(
self,
sparse_image_float32_atomics: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
pub fn sparse_image_float32_atomic_add(
self,
sparse_image_float32_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
sourcepub fn build(self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT
pub fn build(self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations
sourceimpl<'a> Deref for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
impl<'a> Deref for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
type Target = PhysicalDeviceShaderAtomicFloatFeaturesEXT
type Target = PhysicalDeviceShaderAtomicFloatFeaturesEXT
The resulting type after dereferencing.
sourcefn deref(
&self
) -> &<PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> as Deref>::Target
fn deref(
&self
) -> &<PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> as Deref>::Target
Dereferences the value.
sourceimpl<'a> DerefMut for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
sourcefn deref_mut(
&mut self
) -> &mut <PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> as Deref>::Target
fn deref_mut(
&mut self
) -> &mut <PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a> as Deref>::Target
Mutably dereferences the value.
impl<'_> ExtendsDeviceCreateInfo for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'_>
impl<'_> ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'_>
Auto Trait Implementations
impl<'a> RefUnwindSafe for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
impl<'a> !Send for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
impl<'a> !Sync for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
impl<'a> Unpin for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more