#[repr(transparent)]pub struct PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a> { /* private fields */ }Implementations
sourceimpl<'a> PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
impl<'a> PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
pub fn shader_buffer_float16_atomics(
self,
shader_buffer_float16_atomics: bool
) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
pub fn shader_buffer_float16_atomic_add(
self,
shader_buffer_float16_atomic_add: bool
) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
pub fn shader_buffer_float16_atomic_min_max(
self,
shader_buffer_float16_atomic_min_max: bool
) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
pub fn shader_buffer_float32_atomic_min_max(
self,
shader_buffer_float32_atomic_min_max: bool
) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
pub fn shader_buffer_float64_atomic_min_max(
self,
shader_buffer_float64_atomic_min_max: bool
) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
pub fn shader_image_float32_atomic_min_max(
self,
shader_image_float32_atomic_min_max: bool
) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
pub fn sparse_image_float32_atomic_min_max(
self,
sparse_image_float32_atomic_min_max: bool
) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
sourcepub fn build(self) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXT
pub fn build(self) -> PhysicalDeviceShaderAtomicFloat2FeaturesEXT
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations
sourceimpl<'a> Deref for PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
impl<'a> Deref for PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
type Target = PhysicalDeviceShaderAtomicFloat2FeaturesEXT
type Target = PhysicalDeviceShaderAtomicFloat2FeaturesEXT
The resulting type after dereferencing.
sourcefn deref(
&self
) -> &<PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a> as Deref>::Target
fn deref(
&self
) -> &<PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a> as Deref>::Target
Dereferences the value.
sourceimpl<'a> DerefMut for PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
sourcefn deref_mut(
&mut self
) -> &mut <PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a> as Deref>::Target
fn deref_mut(
&mut self
) -> &mut <PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a> as Deref>::Target
Mutably dereferences the value.
impl<'_> ExtendsDeviceCreateInfo for PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'_>
impl<'_> ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'_>
Auto Trait Implementations
impl<'a> RefUnwindSafe for PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
impl<'a> !Send for PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
impl<'a> !Sync for PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
impl<'a> Unpin for PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderAtomicFloat2FeaturesEXTBuilder<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more