#[repr(transparent)]pub struct PhysicalDeviceMeshShaderFeaturesNVBuilder<'a> { /* private fields */ }Implementations
sourceimpl<'a> PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
impl<'a> PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
pub fn task_shader(
self,
task_shader: bool
) -> PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
pub fn mesh_shader(
self,
mesh_shader: bool
) -> PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
sourcepub fn build(self) -> PhysicalDeviceMeshShaderFeaturesNV
pub fn build(self) -> PhysicalDeviceMeshShaderFeaturesNV
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations
sourceimpl<'a> Deref for PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
impl<'a> Deref for PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
type Target = PhysicalDeviceMeshShaderFeaturesNV
type Target = PhysicalDeviceMeshShaderFeaturesNV
The resulting type after dereferencing.
sourcefn deref(
&self
) -> &<PhysicalDeviceMeshShaderFeaturesNVBuilder<'a> as Deref>::Target
fn deref(
&self
) -> &<PhysicalDeviceMeshShaderFeaturesNVBuilder<'a> as Deref>::Target
Dereferences the value.
sourceimpl<'a> DerefMut for PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
sourcefn deref_mut(
&mut self
) -> &mut <PhysicalDeviceMeshShaderFeaturesNVBuilder<'a> as Deref>::Target
fn deref_mut(
&mut self
) -> &mut <PhysicalDeviceMeshShaderFeaturesNVBuilder<'a> as Deref>::Target
Mutably dereferences the value.
impl<'_> ExtendsDeviceCreateInfo for PhysicalDeviceMeshShaderFeaturesNVBuilder<'_>
impl<'_> ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceMeshShaderFeaturesNVBuilder<'_>
Auto Trait Implementations
impl<'a> RefUnwindSafe for PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
impl<'a> !Send for PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
impl<'a> !Sync for PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
impl<'a> Unpin for PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more