#[repr(C)]pub struct PhysicalDeviceShaderFloat16Int8Features {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_float16: u32,
pub shader_int8: u32,
}Expand description
Fields
s_type: StructureTypep_next: *mut c_voidshader_float16: u32shader_int8: u32Implementations
sourceimpl PhysicalDeviceShaderFloat16Int8Features
impl PhysicalDeviceShaderFloat16Int8Features
pub fn builder<'a>() -> PhysicalDeviceShaderFloat16Int8FeaturesBuilder<'a>
Trait Implementations
sourceimpl Clone for PhysicalDeviceShaderFloat16Int8Features
impl Clone for PhysicalDeviceShaderFloat16Int8Features
sourcefn clone(&self) -> PhysicalDeviceShaderFloat16Int8Features
fn clone(&self) -> PhysicalDeviceShaderFloat16Int8Features
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Default for PhysicalDeviceShaderFloat16Int8Features
impl Default for PhysicalDeviceShaderFloat16Int8Features
sourcefn default() -> PhysicalDeviceShaderFloat16Int8Features
fn default() -> PhysicalDeviceShaderFloat16Int8Features
Returns the “default value” for a type. Read more
impl Copy for PhysicalDeviceShaderFloat16Int8Features
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderFloat16Int8Features
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderFloat16Int8Features
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceShaderFloat16Int8Features
impl !Send for PhysicalDeviceShaderFloat16Int8Features
impl !Sync for PhysicalDeviceShaderFloat16Int8Features
impl Unpin for PhysicalDeviceShaderFloat16Int8Features
impl UnwindSafe for PhysicalDeviceShaderFloat16Int8Features
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more