#[repr(transparent)]pub struct PhysicalDeviceShaderCorePropertiesAMDBuilder<'a> { /* private fields */ }Implementations
sourceimpl<'a> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn shader_engine_count(
self,
shader_engine_count: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn shader_arrays_per_engine_count(
self,
shader_arrays_per_engine_count: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn compute_units_per_shader_array(
self,
compute_units_per_shader_array: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn simd_per_compute_unit(
self,
simd_per_compute_unit: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn wavefronts_per_simd(
self,
wavefronts_per_simd: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn wavefront_size(
self,
wavefront_size: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn sgprs_per_simd(
self,
sgprs_per_simd: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn min_sgpr_allocation(
self,
min_sgpr_allocation: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn max_sgpr_allocation(
self,
max_sgpr_allocation: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn sgpr_allocation_granularity(
self,
sgpr_allocation_granularity: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn vgprs_per_simd(
self,
vgprs_per_simd: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn min_vgpr_allocation(
self,
min_vgpr_allocation: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn max_vgpr_allocation(
self,
max_vgpr_allocation: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn vgpr_allocation_granularity(
self,
vgpr_allocation_granularity: u32
) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
sourcepub fn build(self) -> PhysicalDeviceShaderCorePropertiesAMD
pub fn build(self) -> PhysicalDeviceShaderCorePropertiesAMD
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations
sourceimpl<'a> Deref for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> Deref for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
type Target = PhysicalDeviceShaderCorePropertiesAMD
type Target = PhysicalDeviceShaderCorePropertiesAMD
The resulting type after dereferencing.
sourcefn deref(
&self
) -> &<PhysicalDeviceShaderCorePropertiesAMDBuilder<'a> as Deref>::Target
fn deref(
&self
) -> &<PhysicalDeviceShaderCorePropertiesAMDBuilder<'a> as Deref>::Target
Dereferences the value.
sourceimpl<'a> DerefMut for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
sourcefn deref_mut(
&mut self
) -> &mut <PhysicalDeviceShaderCorePropertiesAMDBuilder<'a> as Deref>::Target
fn deref_mut(
&mut self
) -> &mut <PhysicalDeviceShaderCorePropertiesAMDBuilder<'a> as Deref>::Target
Mutably dereferences the value.
impl<'_> ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShaderCorePropertiesAMDBuilder<'_>
Auto Trait Implementations
impl<'a> RefUnwindSafe for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> !Send for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> !Sync for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> Unpin for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more