#[repr(transparent)]pub struct PhysicalDeviceFloatControlsPropertiesBuilder<'a> { /* private fields */ }Implementations
sourceimpl<'a> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn denorm_behavior_independence(
self,
denorm_behavior_independence: ShaderFloatControlsIndependence
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn rounding_mode_independence(
self,
rounding_mode_independence: ShaderFloatControlsIndependence
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_signed_zero_inf_nan_preserve_float16(
self,
shader_signed_zero_inf_nan_preserve_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_signed_zero_inf_nan_preserve_float32(
self,
shader_signed_zero_inf_nan_preserve_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_signed_zero_inf_nan_preserve_float64(
self,
shader_signed_zero_inf_nan_preserve_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_preserve_float16(
self,
shader_denorm_preserve_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_preserve_float32(
self,
shader_denorm_preserve_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_preserve_float64(
self,
shader_denorm_preserve_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_flush_to_zero_float16(
self,
shader_denorm_flush_to_zero_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_flush_to_zero_float32(
self,
shader_denorm_flush_to_zero_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_flush_to_zero_float64(
self,
shader_denorm_flush_to_zero_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rte_float16(
self,
shader_rounding_mode_rte_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rte_float32(
self,
shader_rounding_mode_rte_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rte_float64(
self,
shader_rounding_mode_rte_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rtz_float16(
self,
shader_rounding_mode_rtz_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rtz_float32(
self,
shader_rounding_mode_rtz_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rtz_float64(
self,
shader_rounding_mode_rtz_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
sourcepub fn build(self) -> PhysicalDeviceFloatControlsProperties
pub fn build(self) -> PhysicalDeviceFloatControlsProperties
Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Trait Implementations
sourceimpl<'a> Deref for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> Deref for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
type Target = PhysicalDeviceFloatControlsProperties
type Target = PhysicalDeviceFloatControlsProperties
The resulting type after dereferencing.
sourcefn deref(
&self
) -> &<PhysicalDeviceFloatControlsPropertiesBuilder<'a> as Deref>::Target
fn deref(
&self
) -> &<PhysicalDeviceFloatControlsPropertiesBuilder<'a> as Deref>::Target
Dereferences the value.
sourceimpl<'a> DerefMut for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
sourcefn deref_mut(
&mut self
) -> &mut <PhysicalDeviceFloatControlsPropertiesBuilder<'a> as Deref>::Target
fn deref_mut(
&mut self
) -> &mut <PhysicalDeviceFloatControlsPropertiesBuilder<'a> as Deref>::Target
Mutably dereferences the value.
impl<'_> ExtendsPhysicalDeviceProperties2 for PhysicalDeviceFloatControlsPropertiesBuilder<'_>
Auto Trait Implementations
impl<'a> RefUnwindSafe for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> !Send for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> !Sync for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> Unpin for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more