pub struct PhysicalDeviceDescriptorIndexingFeatures {Show 20 fields
pub shader_input_attachment_array_dynamic_indexing: bool,
pub shader_uniform_texel_buffer_array_dynamic_indexing: bool,
pub shader_storage_texel_buffer_array_dynamic_indexing: bool,
pub shader_uniform_buffer_array_non_uniform_indexing: bool,
pub shader_sampled_image_array_non_uniform_indexing: bool,
pub shader_storage_buffer_array_non_uniform_indexing: bool,
pub shader_storage_image_array_non_uniform_indexing: bool,
pub shader_input_attachment_array_non_uniform_indexing: bool,
pub shader_uniform_texel_buffer_array_non_uniform_indexing: bool,
pub shader_storage_texel_buffer_array_non_uniform_indexing: bool,
pub descriptor_binding_uniform_buffer_update_after_bind: bool,
pub descriptor_binding_sampled_image_update_after_bind: bool,
pub descriptor_binding_storage_image_update_after_bind: bool,
pub descriptor_binding_storage_buffer_update_after_bind: bool,
pub descriptor_binding_uniform_texel_buffer_update_after_bind: bool,
pub descriptor_binding_storage_texel_buffer_update_after_bind: bool,
pub descriptor_binding_update_unused_while_pending: bool,
pub descriptor_binding_partially_bound: bool,
pub descriptor_binding_variable_descriptor_count: bool,
pub runtime_descriptor_array: bool,
}Fields
shader_input_attachment_array_dynamic_indexing: boolshader_uniform_texel_buffer_array_dynamic_indexing: boolshader_storage_texel_buffer_array_dynamic_indexing: boolshader_uniform_buffer_array_non_uniform_indexing: boolshader_sampled_image_array_non_uniform_indexing: boolshader_storage_buffer_array_non_uniform_indexing: boolshader_storage_image_array_non_uniform_indexing: boolshader_input_attachment_array_non_uniform_indexing: boolshader_uniform_texel_buffer_array_non_uniform_indexing: boolshader_storage_texel_buffer_array_non_uniform_indexing: booldescriptor_binding_uniform_buffer_update_after_bind: booldescriptor_binding_sampled_image_update_after_bind: booldescriptor_binding_storage_image_update_after_bind: booldescriptor_binding_storage_buffer_update_after_bind: booldescriptor_binding_uniform_texel_buffer_update_after_bind: booldescriptor_binding_storage_texel_buffer_update_after_bind: booldescriptor_binding_update_unused_while_pending: booldescriptor_binding_partially_bound: booldescriptor_binding_variable_descriptor_count: boolruntime_descriptor_array: boolTrait Implementations
sourceimpl From<PhysicalDeviceDescriptorIndexingFeatures> for PhysicalDeviceDescriptorIndexingFeatures
impl From<PhysicalDeviceDescriptorIndexingFeatures> for PhysicalDeviceDescriptorIndexingFeatures
sourcefn from(features: PhysicalDeviceDescriptorIndexingFeatures) -> Self
fn from(features: PhysicalDeviceDescriptorIndexingFeatures) -> Self
Converts to this type from the input type.
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceDescriptorIndexingFeatures
impl Send for PhysicalDeviceDescriptorIndexingFeatures
impl Sync for PhysicalDeviceDescriptorIndexingFeatures
impl Unpin for PhysicalDeviceDescriptorIndexingFeatures
impl UnwindSafe for PhysicalDeviceDescriptorIndexingFeatures
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more