pub struct PhysicalDeviceDescriptorIndexingFeatures {
Show 20 fields pub shader_input_attachment_array_dynamic_indexing: bool, pub shader_uniform_texel_buffer_array_dynamic_indexing: bool, pub shader_storage_texel_buffer_array_dynamic_indexing: bool, pub shader_uniform_buffer_array_non_uniform_indexing: bool, pub shader_sampled_image_array_non_uniform_indexing: bool, pub shader_storage_buffer_array_non_uniform_indexing: bool, pub shader_storage_image_array_non_uniform_indexing: bool, pub shader_input_attachment_array_non_uniform_indexing: bool, pub shader_uniform_texel_buffer_array_non_uniform_indexing: bool, pub shader_storage_texel_buffer_array_non_uniform_indexing: bool, pub descriptor_binding_uniform_buffer_update_after_bind: bool, pub descriptor_binding_sampled_image_update_after_bind: bool, pub descriptor_binding_storage_image_update_after_bind: bool, pub descriptor_binding_storage_buffer_update_after_bind: bool, pub descriptor_binding_uniform_texel_buffer_update_after_bind: bool, pub descriptor_binding_storage_texel_buffer_update_after_bind: bool, pub descriptor_binding_update_unused_while_pending: bool, pub descriptor_binding_partially_bound: bool, pub descriptor_binding_variable_descriptor_count: bool, pub runtime_descriptor_array: bool,
}

Fields

shader_input_attachment_array_dynamic_indexing: boolshader_uniform_texel_buffer_array_dynamic_indexing: boolshader_storage_texel_buffer_array_dynamic_indexing: boolshader_uniform_buffer_array_non_uniform_indexing: boolshader_sampled_image_array_non_uniform_indexing: boolshader_storage_buffer_array_non_uniform_indexing: boolshader_storage_image_array_non_uniform_indexing: boolshader_input_attachment_array_non_uniform_indexing: boolshader_uniform_texel_buffer_array_non_uniform_indexing: boolshader_storage_texel_buffer_array_non_uniform_indexing: booldescriptor_binding_uniform_buffer_update_after_bind: booldescriptor_binding_sampled_image_update_after_bind: booldescriptor_binding_storage_image_update_after_bind: booldescriptor_binding_storage_buffer_update_after_bind: booldescriptor_binding_uniform_texel_buffer_update_after_bind: booldescriptor_binding_storage_texel_buffer_update_after_bind: booldescriptor_binding_update_unused_while_pending: booldescriptor_binding_partially_bound: booldescriptor_binding_variable_descriptor_count: boolruntime_descriptor_array: bool

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