pub struct ComputePipelineInfo {
    pub bindless_descriptor_count: u32,
    pub entry_name: String,
    pub name: Option<String>,
    pub specialization_info: Option<SpecializationInfo>,
    pub spirv: Vec<u8>,
}

Fields

bindless_descriptor_count: u32entry_name: String

The GLSL or HLSL shader entry point name, or main by default.

name: Option<String>

A descriptive name used in debugging messages.

specialization_info: Option<SpecializationInfo>

Data about Vulkan specialization constants.

spirv: Vec<u8>

Shader code.

Implementations

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Converts to this type from the input type.

Converts to this type from the input type.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.