#[repr(C)]pub struct PhysicalDeviceMeshShaderFeaturesNV {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub task_shader: u32,
pub mesh_shader: u32,
}Expand description
Fields
s_type: StructureTypep_next: *mut c_voidtask_shader: u32mesh_shader: u32Implementations
sourceimpl PhysicalDeviceMeshShaderFeaturesNV
impl PhysicalDeviceMeshShaderFeaturesNV
pub fn builder<'a>() -> PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
Trait Implementations
sourceimpl Clone for PhysicalDeviceMeshShaderFeaturesNV
impl Clone for PhysicalDeviceMeshShaderFeaturesNV
sourcefn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV
fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Default for PhysicalDeviceMeshShaderFeaturesNV
impl Default for PhysicalDeviceMeshShaderFeaturesNV
sourcefn default() -> PhysicalDeviceMeshShaderFeaturesNV
fn default() -> PhysicalDeviceMeshShaderFeaturesNV
Returns the “default value” for a type. Read more
impl Copy for PhysicalDeviceMeshShaderFeaturesNV
impl ExtendsDeviceCreateInfo for PhysicalDeviceMeshShaderFeaturesNV
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceMeshShaderFeaturesNV
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceMeshShaderFeaturesNV
impl !Send for PhysicalDeviceMeshShaderFeaturesNV
impl !Sync for PhysicalDeviceMeshShaderFeaturesNV
impl Unpin for PhysicalDeviceMeshShaderFeaturesNV
impl UnwindSafe for PhysicalDeviceMeshShaderFeaturesNV
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more