pub struct PhysicalDeviceRayTracePipelineProperties {
pub shader_group_handle_size: u32,
pub max_ray_recursion_depth: u32,
pub max_shader_group_stride: u32,
pub shader_group_base_alignment: u32,
pub shader_group_handle_capture_replay_size: u32,
pub max_ray_dispatch_invocation_count: u32,
pub shader_group_handle_alignment: u32,
pub max_ray_hit_attribute_size: u32,
}Fields
shader_group_handle_size: u32max_ray_recursion_depth: u32max_shader_group_stride: u32shader_group_base_alignment: u32shader_group_handle_capture_replay_size: u32max_ray_dispatch_invocation_count: u32shader_group_handle_alignment: u32max_ray_hit_attribute_size: u32Trait Implementations
sourceimpl From<PhysicalDeviceRayTracingPipelinePropertiesKHR> for PhysicalDeviceRayTracePipelineProperties
impl From<PhysicalDeviceRayTracingPipelinePropertiesKHR> for PhysicalDeviceRayTracePipelineProperties
sourcefn from(props: PhysicalDeviceRayTracingPipelinePropertiesKHR) -> Self
fn from(props: PhysicalDeviceRayTracingPipelinePropertiesKHR) -> Self
Converts to this type from the input type.
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceRayTracePipelineProperties
impl Send for PhysicalDeviceRayTracePipelineProperties
impl Sync for PhysicalDeviceRayTracePipelineProperties
impl Unpin for PhysicalDeviceRayTracePipelineProperties
impl UnwindSafe for PhysicalDeviceRayTracePipelineProperties
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more