pub struct PhysicalDeviceRayTracePipelineProperties {
    pub shader_group_handle_size: u32,
    pub max_ray_recursion_depth: u32,
    pub max_shader_group_stride: u32,
    pub shader_group_base_alignment: u32,
    pub shader_group_handle_capture_replay_size: u32,
    pub max_ray_dispatch_invocation_count: u32,
    pub shader_group_handle_alignment: u32,
    pub max_ray_hit_attribute_size: u32,
}

Fields

shader_group_handle_size: u32max_ray_recursion_depth: u32max_shader_group_stride: u32shader_group_base_alignment: u32shader_group_handle_capture_replay_size: u32max_ray_dispatch_invocation_count: u32shader_group_handle_alignment: u32max_ray_hit_attribute_size: u32

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