pub struct ComputePipelineInfoBuilder { /* private fields */ }
Expand description

Builder for ComputePipelineInfo.

Implementations

The GLSL or HLSL shader entry point name, or main by default.

A descriptive name used in debugging messages.

Data about Vulkan specialization constants.

Shader code.

Builds a new ComputePipelineInfo.

Errors

If a required field has not been initialized.

Trait Implementations

Returns the “default value” for a type. Read more

Converts to this type from the input type.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.