Struct screen_13::pak::SceneHandle
source · [−]pub struct SceneHandle(_);Trait Implementations
sourceimpl Clone for SceneHandle
impl Clone for SceneHandle
sourcefn clone(&self) -> SceneHandle
fn clone(&self) -> SceneHandle
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for SceneHandle
impl Debug for SceneHandle
sourceimpl<'de> Deserialize<'de> for SceneHandle
impl<'de> Deserialize<'de> for SceneHandle
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl Hash for SceneHandle
impl Hash for SceneHandle
sourceimpl Ord for SceneHandle
impl Ord for SceneHandle
sourceimpl PartialEq<SceneHandle> for SceneHandle
impl PartialEq<SceneHandle> for SceneHandle
sourcefn eq(&self, other: &SceneHandle) -> bool
fn eq(&self, other: &SceneHandle) -> bool
This method tests for self and other values to be equal, and is used
by ==. Read more
sourcefn ne(&self, other: &SceneHandle) -> bool
fn ne(&self, other: &SceneHandle) -> bool
This method tests for !=.
sourceimpl PartialOrd<SceneHandle> for SceneHandle
impl PartialOrd<SceneHandle> for SceneHandle
sourcefn partial_cmp(&self, other: &SceneHandle) -> Option<Ordering>
fn partial_cmp(&self, other: &SceneHandle) -> Option<Ordering>
This method returns an ordering between self and other values if one exists. Read more
1.0.0 · sourcefn lt(&self, other: &Rhs) -> bool
fn lt(&self, other: &Rhs) -> bool
This method tests less than (for self and other) and is used by the < operator. Read more
1.0.0 · sourcefn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for self and other) and is used by the <=
operator. Read more
sourceimpl Serialize for SceneHandle
impl Serialize for SceneHandle
impl Copy for SceneHandle
impl Eq for SceneHandle
impl StructuralEq for SceneHandle
impl StructuralPartialEq for SceneHandle
Auto Trait Implementations
impl RefUnwindSafe for SceneHandle
impl Send for SceneHandle
impl Sync for SceneHandle
impl Unpin for SceneHandle
impl UnwindSafe for SceneHandle
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more