pub struct KhrVideoEncodeQueueFn {
pub cmd_encode_video_khr: unsafe extern "system" fn(CommandBuffer, *const VideoEncodeInfoKHR),
}Fields
cmd_encode_video_khr: unsafe extern "system" fn(CommandBuffer, *const VideoEncodeInfoKHR)Implementations
sourceimpl KhrVideoEncodeQueueFn
impl KhrVideoEncodeQueueFn
pub fn load<F>(_f: F) -> KhrVideoEncodeQueueFn where
F: FnMut(&CStr) -> *const c_void,
sourcepub unsafe fn cmd_encode_video_khr(
&self,
command_buffer: CommandBuffer,
p_encode_info: *const VideoEncodeInfoKHR
)
pub unsafe fn cmd_encode_video_khr(
&self,
command_buffer: CommandBuffer,
p_encode_info: *const VideoEncodeInfoKHR
)
Trait Implementations
sourceimpl Clone for KhrVideoEncodeQueueFn
impl Clone for KhrVideoEncodeQueueFn
sourcepub fn clone(&self) -> KhrVideoEncodeQueueFn
pub fn clone(&self) -> KhrVideoEncodeQueueFn
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
impl Send for KhrVideoEncodeQueueFn
impl Sync for KhrVideoEncodeQueueFn
Auto Trait Implementations
impl RefUnwindSafe for KhrVideoEncodeQueueFn
impl Unpin for KhrVideoEncodeQueueFn
impl UnwindSafe for KhrVideoEncodeQueueFn
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more