#[repr(C)]pub struct PhysicalDeviceVulkan12Features<'a> {Show 50 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub sampler_mirror_clamp_to_edge: u32,
pub draw_indirect_count: u32,
pub storage_buffer8_bit_access: u32,
pub uniform_and_storage_buffer8_bit_access: u32,
pub storage_push_constant8: u32,
pub shader_buffer_int64_atomics: u32,
pub shader_shared_int64_atomics: u32,
pub shader_float16: u32,
pub shader_int8: u32,
pub descriptor_indexing: u32,
pub shader_input_attachment_array_dynamic_indexing: u32,
pub shader_uniform_texel_buffer_array_dynamic_indexing: u32,
pub shader_storage_texel_buffer_array_dynamic_indexing: u32,
pub shader_uniform_buffer_array_non_uniform_indexing: u32,
pub shader_sampled_image_array_non_uniform_indexing: u32,
pub shader_storage_buffer_array_non_uniform_indexing: u32,
pub shader_storage_image_array_non_uniform_indexing: u32,
pub shader_input_attachment_array_non_uniform_indexing: u32,
pub shader_uniform_texel_buffer_array_non_uniform_indexing: u32,
pub shader_storage_texel_buffer_array_non_uniform_indexing: u32,
pub descriptor_binding_uniform_buffer_update_after_bind: u32,
pub descriptor_binding_sampled_image_update_after_bind: u32,
pub descriptor_binding_storage_image_update_after_bind: u32,
pub descriptor_binding_storage_buffer_update_after_bind: u32,
pub descriptor_binding_uniform_texel_buffer_update_after_bind: u32,
pub descriptor_binding_storage_texel_buffer_update_after_bind: u32,
pub descriptor_binding_update_unused_while_pending: u32,
pub descriptor_binding_partially_bound: u32,
pub descriptor_binding_variable_descriptor_count: u32,
pub runtime_descriptor_array: u32,
pub sampler_filter_minmax: u32,
pub scalar_block_layout: u32,
pub imageless_framebuffer: u32,
pub uniform_buffer_standard_layout: u32,
pub shader_subgroup_extended_types: u32,
pub separate_depth_stencil_layouts: u32,
pub host_query_reset: u32,
pub timeline_semaphore: u32,
pub buffer_device_address: u32,
pub buffer_device_address_capture_replay: u32,
pub buffer_device_address_multi_device: u32,
pub vulkan_memory_model: u32,
pub vulkan_memory_model_device_scope: u32,
pub vulkan_memory_model_availability_visibility_chains: u32,
pub shader_output_viewport_index: u32,
pub shader_output_layer: u32,
pub subgroup_broadcast_dynamic_id: u32,
pub _marker: PhantomData<&'a ()>,
}Expand description
Fields§
§s_type: StructureType§p_next: *mut c_void§sampler_mirror_clamp_to_edge: u32§draw_indirect_count: u32§storage_buffer8_bit_access: u32§uniform_and_storage_buffer8_bit_access: u32§storage_push_constant8: u32§shader_buffer_int64_atomics: u32§shader_float16: u32§shader_int8: u32§descriptor_indexing: u32§shader_input_attachment_array_dynamic_indexing: u32§shader_uniform_texel_buffer_array_dynamic_indexing: u32§shader_storage_texel_buffer_array_dynamic_indexing: u32§shader_uniform_buffer_array_non_uniform_indexing: u32§shader_sampled_image_array_non_uniform_indexing: u32§shader_storage_buffer_array_non_uniform_indexing: u32§shader_storage_image_array_non_uniform_indexing: u32§shader_input_attachment_array_non_uniform_indexing: u32§shader_uniform_texel_buffer_array_non_uniform_indexing: u32§shader_storage_texel_buffer_array_non_uniform_indexing: u32§descriptor_binding_uniform_buffer_update_after_bind: u32§descriptor_binding_sampled_image_update_after_bind: u32§descriptor_binding_storage_image_update_after_bind: u32§descriptor_binding_storage_buffer_update_after_bind: u32§descriptor_binding_uniform_texel_buffer_update_after_bind: u32§descriptor_binding_storage_texel_buffer_update_after_bind: u32§descriptor_binding_update_unused_while_pending: u32§descriptor_binding_partially_bound: u32§descriptor_binding_variable_descriptor_count: u32§runtime_descriptor_array: u32§sampler_filter_minmax: u32§scalar_block_layout: u32§imageless_framebuffer: u32§uniform_buffer_standard_layout: u32§shader_subgroup_extended_types: u32§separate_depth_stencil_layouts: u32§host_query_reset: u32§timeline_semaphore: u32§buffer_device_address: u32§buffer_device_address_capture_replay: u32§buffer_device_address_multi_device: u32§vulkan_memory_model: u32§vulkan_memory_model_device_scope: u32§vulkan_memory_model_availability_visibility_chains: u32§shader_output_viewport_index: u32§shader_output_layer: u32§subgroup_broadcast_dynamic_id: u32§_marker: PhantomData<&'a ()>Implementations§
Source§impl<'a> PhysicalDeviceVulkan12Features<'a>
impl<'a> PhysicalDeviceVulkan12Features<'a>
pub fn sampler_mirror_clamp_to_edge( self, sampler_mirror_clamp_to_edge: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn draw_indirect_count( self, draw_indirect_count: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn storage_buffer8_bit_access( self, storage_buffer8_bit_access: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn uniform_and_storage_buffer8_bit_access( self, uniform_and_storage_buffer8_bit_access: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn storage_push_constant8( self, storage_push_constant8: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn shader_buffer_int64_atomics( self, shader_buffer_int64_atomics: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn shader_float16( self, shader_float16: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn shader_int8( self, shader_int8: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn descriptor_indexing( self, descriptor_indexing: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn shader_input_attachment_array_dynamic_indexing( self, shader_input_attachment_array_dynamic_indexing: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn shader_uniform_texel_buffer_array_dynamic_indexing( self, shader_uniform_texel_buffer_array_dynamic_indexing: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn shader_storage_texel_buffer_array_dynamic_indexing( self, shader_storage_texel_buffer_array_dynamic_indexing: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn shader_uniform_buffer_array_non_uniform_indexing( self, shader_uniform_buffer_array_non_uniform_indexing: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn shader_sampled_image_array_non_uniform_indexing( self, shader_sampled_image_array_non_uniform_indexing: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn shader_storage_buffer_array_non_uniform_indexing( self, shader_storage_buffer_array_non_uniform_indexing: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn shader_storage_image_array_non_uniform_indexing( self, shader_storage_image_array_non_uniform_indexing: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn shader_input_attachment_array_non_uniform_indexing( self, shader_input_attachment_array_non_uniform_indexing: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn shader_uniform_texel_buffer_array_non_uniform_indexing( self, shader_uniform_texel_buffer_array_non_uniform_indexing: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn shader_storage_texel_buffer_array_non_uniform_indexing( self, shader_storage_texel_buffer_array_non_uniform_indexing: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn descriptor_binding_uniform_buffer_update_after_bind( self, descriptor_binding_uniform_buffer_update_after_bind: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn descriptor_binding_sampled_image_update_after_bind( self, descriptor_binding_sampled_image_update_after_bind: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn descriptor_binding_storage_image_update_after_bind( self, descriptor_binding_storage_image_update_after_bind: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn descriptor_binding_storage_buffer_update_after_bind( self, descriptor_binding_storage_buffer_update_after_bind: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn descriptor_binding_uniform_texel_buffer_update_after_bind( self, descriptor_binding_uniform_texel_buffer_update_after_bind: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn descriptor_binding_storage_texel_buffer_update_after_bind( self, descriptor_binding_storage_texel_buffer_update_after_bind: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn descriptor_binding_update_unused_while_pending( self, descriptor_binding_update_unused_while_pending: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn descriptor_binding_partially_bound( self, descriptor_binding_partially_bound: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn descriptor_binding_variable_descriptor_count( self, descriptor_binding_variable_descriptor_count: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn runtime_descriptor_array( self, runtime_descriptor_array: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn sampler_filter_minmax( self, sampler_filter_minmax: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn scalar_block_layout( self, scalar_block_layout: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn imageless_framebuffer( self, imageless_framebuffer: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn uniform_buffer_standard_layout( self, uniform_buffer_standard_layout: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn shader_subgroup_extended_types( self, shader_subgroup_extended_types: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn separate_depth_stencil_layouts( self, separate_depth_stencil_layouts: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn host_query_reset( self, host_query_reset: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn timeline_semaphore( self, timeline_semaphore: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn buffer_device_address( self, buffer_device_address: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn buffer_device_address_capture_replay( self, buffer_device_address_capture_replay: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn buffer_device_address_multi_device( self, buffer_device_address_multi_device: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn vulkan_memory_model( self, vulkan_memory_model: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn vulkan_memory_model_device_scope( self, vulkan_memory_model_device_scope: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn vulkan_memory_model_availability_visibility_chains( self, vulkan_memory_model_availability_visibility_chains: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn shader_output_viewport_index( self, shader_output_viewport_index: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn shader_output_layer( self, shader_output_layer: bool, ) -> PhysicalDeviceVulkan12Features<'a>
pub fn subgroup_broadcast_dynamic_id( self, subgroup_broadcast_dynamic_id: bool, ) -> PhysicalDeviceVulkan12Features<'a>
Trait Implementations§
Source§impl<'a> Clone for PhysicalDeviceVulkan12Features<'a>
impl<'a> Clone for PhysicalDeviceVulkan12Features<'a>
Source§fn clone(&self) -> PhysicalDeviceVulkan12Features<'a>
fn clone(&self) -> PhysicalDeviceVulkan12Features<'a>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Debug for PhysicalDeviceVulkan12Features<'a>
impl<'a> Debug for PhysicalDeviceVulkan12Features<'a>
Source§impl Default for PhysicalDeviceVulkan12Features<'_>
impl Default for PhysicalDeviceVulkan12Features<'_>
Source§fn default() -> PhysicalDeviceVulkan12Features<'_>
fn default() -> PhysicalDeviceVulkan12Features<'_>
Returns the “default value” for a type. Read more
Source§impl From<PhysicalDeviceVulkan12Features<'_>> for Vulkan12Features
impl From<PhysicalDeviceVulkan12Features<'_>> for Vulkan12Features
Source§fn from(features: PhysicalDeviceVulkan12Features<'_>) -> Self
fn from(features: PhysicalDeviceVulkan12Features<'_>) -> Self
Converts to this type from the input type.
Source§impl<'a> TaggedStructure for PhysicalDeviceVulkan12Features<'a>
impl<'a> TaggedStructure for PhysicalDeviceVulkan12Features<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_VULKAN_1_2_FEATURES
impl<'a> Copy for PhysicalDeviceVulkan12Features<'a>
impl ExtendsDeviceCreateInfo for PhysicalDeviceVulkan12Features<'_>
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceVulkan12Features<'_>
impl Send for PhysicalDeviceVulkan12Features<'_>
impl Sync for PhysicalDeviceVulkan12Features<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceVulkan12Features<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceVulkan12Features<'a>
impl<'a> Unpin for PhysicalDeviceVulkan12Features<'a>
impl<'a> UnwindSafe for PhysicalDeviceVulkan12Features<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more