Struct screen_13::driver::physical_device::RayTraceFeatures
source · pub struct RayTraceFeatures {
pub ray_tracing_pipeline: bool,
pub ray_tracing_pipeline_shader_group_handle_capture_replay: bool,
pub ray_tracing_pipeline_shader_group_handle_capture_replay_mixed: bool,
pub ray_tracing_pipeline_trace_rays_indirect: bool,
pub ray_traversal_primitive_culling: bool,
}Expand description
Features of the physical device for ray tracing.
See
VkPhysicalDeviceRayTracingPipelineFeaturesKHR
manual page.
Fields§
§ray_tracing_pipeline: boolIndicates whether the implementation supports the ray tracing pipeline functionality.
See Ray Tracing.
ray_tracing_pipeline_shader_group_handle_capture_replay: boolIndicates whether the implementation supports saving and reusing shader group handles, e.g. for trace capture and replay.
ray_tracing_pipeline_shader_group_handle_capture_replay_mixed: boolIndicates whether the implementation supports reuse of shader group handles being arbitrarily mixed with creation of non-reused shader group handles.
If this is false, all reused shader group handles must be specified before any non-reused
handles may be created.
ray_tracing_pipeline_trace_rays_indirect: boolIndicates whether the implementation supports indirect ray tracing commands, e.g.
vkCmdTraceRaysIndirectKHR.
ray_traversal_primitive_culling: boolIndicates whether the implementation supports primitive culling during ray traversal.
Trait Implementations§
source§impl Debug for RayTraceFeatures
impl Debug for RayTraceFeatures
source§impl Default for RayTraceFeatures
impl Default for RayTraceFeatures
source§fn default() -> RayTraceFeatures
fn default() -> RayTraceFeatures
source§impl From<PhysicalDeviceRayTracingPipelineFeaturesKHR> for RayTraceFeatures
impl From<PhysicalDeviceRayTracingPipelineFeaturesKHR> for RayTraceFeatures
source§fn from(features: PhysicalDeviceRayTracingPipelineFeaturesKHR) -> Self
fn from(features: PhysicalDeviceRayTracingPipelineFeaturesKHR) -> Self
Auto Trait Implementations§
impl RefUnwindSafe for RayTraceFeatures
impl Send for RayTraceFeatures
impl Sync for RayTraceFeatures
impl Unpin for RayTraceFeatures
impl UnwindSafe for RayTraceFeatures
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.