[−][src]Struct screen_13::gpu::vertex::SkinVertexEx
Like NormalEx, a combination of Skin and extra normal and tangent vertex attributes.
Only needed if you want more control over the normal/tangent generation process.
Fields
position: Vec3POSITION
normal: Vec3NORMAL
tangent: Vec4TANGENT (four component with handedness)
joints: Vec4JOINTS (four channel mix)
weights: Vec4WEIGHTS (four channel mix)
tex_coord: Vec2TEXCOORD0
Trait Implementations
impl Clone for SkinVertexEx[src]
pub fn clone(&self) -> SkinVertexEx[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Copy for SkinVertexEx[src]
impl Debug for SkinVertexEx[src]
impl Default for SkinVertexEx[src]
pub fn default() -> SkinVertexEx[src]
impl Eq for SkinVertexEx[src]
impl From<&'_ SkinVertexEx> for Vertex[src]
pub fn from(val: &SkinVertexEx) -> Self[src]
impl From<[f32; 20]> for SkinVertexEx[src]
pub fn from(val: SkinVertexExArray) -> Self[src]
impl From<([f32; 3], [f32; 3], [f32; 4], [f32; 4], [f32; 4], [f32; 2])> for SkinVertexEx[src]
pub fn from(
(position, normal, tangent, joints, weights, tex_coord): SkinVertexExArrays
) -> Self[src]
(position, normal, tangent, joints, weights, tex_coord): SkinVertexExArrays
) -> Self
impl From<(Vec3, Vec3, Vec4, Vec4, Vec4, Vec2)> for SkinVertexEx[src]
pub fn from(
(position, normal, tangent, joints, weights, tex_coord): (Vec3, Vec3, Vec4, Vec4, Vec4, Vec2)
) -> Self[src]
(position, normal, tangent, joints, weights, tex_coord): (Vec3, Vec3, Vec4, Vec4, Vec4, Vec2)
) -> Self
impl From<SkinVertexEx> for Vertex[src]
pub fn from(val: SkinVertexEx) -> Self[src]
impl Ord for SkinVertexEx[src]
pub fn cmp(&self, other: &Self) -> Ordering[src]
#[must_use]pub fn max(self, other: Self) -> Self1.21.0[src]
#[must_use]pub fn min(self, other: Self) -> Self1.21.0[src]
#[must_use]pub fn clamp(self, min: Self, max: Self) -> Self1.50.0[src]
impl PartialEq<SkinVertexEx> for SkinVertexEx[src]
pub fn eq(&self, other: &SkinVertexEx) -> bool[src]
pub fn ne(&self, other: &SkinVertexEx) -> bool[src]
impl PartialOrd<SkinVertexEx> for SkinVertexEx[src]
pub fn partial_cmp(&self, other: &Self) -> Option<Ordering>[src]
#[must_use]pub fn lt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]pub fn le(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]pub fn gt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]pub fn ge(&self, other: &Rhs) -> bool1.0.0[src]
impl StructuralPartialEq for SkinVertexEx[src]
Auto Trait Implementations
impl RefUnwindSafe for SkinVertexEx[src]
impl Send for SkinVertexEx[src]
impl Sync for SkinVertexEx[src]
impl Unpin for SkinVertexEx[src]
impl UnwindSafe for SkinVertexEx[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> Same<T> for T[src]
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,