[][src]Struct screen_13::gpu::vertex::NormalVertex

#[repr(C)]pub struct NormalVertex {
    pub position: Vec3,
    pub tex_coord: Vec2,
}

The "easy" vertex. If you are not sure what you want, this is probably it.

Fields

position: Vec3

POSITION

tex_coord: Vec2

TEXCOORD0

Trait Implementations

impl Clone for NormalVertex[src]

impl Copy for NormalVertex[src]

impl Debug for NormalVertex[src]

impl Default for NormalVertex[src]

impl Eq for NormalVertex[src]

impl From<&'_ NormalVertex> for Vertex[src]

impl From<[f32; 5]> for NormalVertex[src]

impl From<([f32; 3], [f32; 2])> for NormalVertex[src]

impl From<(Vec3, Vec2)> for NormalVertex[src]

impl From<NormalVertex> for Vertex[src]

impl Ord for NormalVertex[src]

impl PartialEq<NormalVertex> for NormalVertex[src]

impl PartialOrd<NormalVertex> for NormalVertex[src]

impl StructuralPartialEq for NormalVertex[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.