[][src]Struct screen_13::gpu::draw::SpotlightCommand

pub struct SpotlightCommand {
    pub color: Color,
    pub cone_radius: f32,
    pub lumens: f32,
    pub normal: Vec3,
    pub penumbra_radius: f32,
    pub position: Vec3,
    pub range: Range<f32>,
    pub top_radius: f32,
}

Description of a spotlight shining on models.

Fields

color: Color

Color of the projected light.

cone_radius: f32

radius of the spotlight cone from the center to the edge.

lumens: f32

Scalar light "power" value, modelled afterm lumens but not realistically.

normal: Vec3

Direction of the light rays.

penumbra_radius: f32

Additional radius beyond cone_radius which fades from color to transparent.

position: Vec3

Position of the pointy end.

range: Range<f32>

Lit distance from position and to the bottom of the spotlight.

top_radius: f32

TODO: Refactor

Trait Implementations

impl Clone for SpotlightCommand[src]

impl Debug for SpotlightCommand[src]

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