[][src]Struct screen_13::gpu::draw::RectLightCommand

pub struct RectLightCommand {
    pub color: Color,
    pub dims: CoordF,
    pub lumens: f32,
    pub normal: Vec3,
    pub position: Vec3,
    pub radius: f32,
    pub range: f32,
}

Description of a rectangular light shining on models.

The lit area forms a square frustum.

Fields

color: Color

Color of the projected light.

dims: CoordF

The width and height of the rectangular light, when viewed from above (the unlit side).

lumens: f32

Scalar light "power" value, modelled afterm lumens but not realistically.

normal: Vec3

Direction of the light rays.

position: Vec3

Top-left corner, when viewed from above (the unlit side).

radius: f32

size of the penumbra area beyond the box formed by position and range which fades from color to transparent.

range: f32

Distance from position to the bottom of the rectangular light.

Trait Implementations

impl Clone for RectLightCommand[src]

impl Debug for RectLightCommand[src]

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