[][src]Struct screen_13::gpu::draw::PointLightCommand

pub struct PointLightCommand {
    pub center: Vec3,
    pub color: Color,
    pub lumens: f32,
    pub radius: f32,
}

Description of a point light shining on models.

Fields

center: Vec3

The location of the center of this light in world space.

color: Color

Color of the projected light.

lumens: f32

Scalar light "power" value, modelled afterm lumens but not realistically.

radius: f32

Distance from center to the furthest reach of the point light.

Trait Implementations

impl Clone for PointLightCommand[src]

impl Debug for PointLightCommand[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
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type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

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